|
|
 |
| [Feb 19, 2013, 09:40 am ET] - Share - Viewing Comments |
Follow-ups to to this. Thanks Joao.
Ars Technica - Sorry to say it, but keyboard and mouse are losing the FPS market.
Let's start with the current best-selling franchise in all of gaming: Call of Duty. The best console-specific data I could find for the series of late was first-month sales statistics for Black Ops released by NPD back in 2010. Apparently the game sold 8 million copies on the PS3 and Xbox 360 combined and less than 400,000 on the PC. Even if the unreported digital sales on the PC were ten times as strong as those at retail, and assuming that PC piracy added another 50 percent on top of legitimate downloads, that would still mean there were roughly four console players using a controller for every three playing the PC version in the game's first month. That adds up to a deficit of millions of people for the mouse-and-keyboard crowd, and one that's likely compounded by other Call of Duty games.
Rock, Paper, Shotgun - Mouse & Keyboard Still A Major Player In FPS Market.
Obviously Orland’s maths here is entirely fictional. But let’s play long with it. It’s critical to understand that the stated 400,000 really is just those sold at retail, into a PC market in the US and UK that’s strongly dominated by online sales (either by design or necessity, since finding a PC copy of a game in a shop is quite the trial). It’s reasonable to imagine it represents just a fraction of the real sales, so let’s go along with the guesses. Without piracy, we’ve got the PC representing, er, half the sales of the consoles combined. So that would be a roughly even split, a third each. (I’m sure that’s not realistic, but hey, these are the numbers being used to prove the PC is irrelevant to shooters!) Tack on our piracy and we’ve now got a huge majority of FPS players choosing the PC over either the 360 or the PS3. Even allow the two consoles to be added together, to truly get a representation of the methods of controls, and the estimate here is that 3 out of every 7 players is on mouse/keyboard. 43%. Almost half. And that’s despite everything mentioned above regarding the mainstream explosion of the console. Good grief, the PC is a massive force in FPS, and the Bungie comments couldn’t be more wrong! I’d say with this information, it’s pretty damned hard not to argue with Jones.
Gamasutra - What are video game previews for?
Preview culture is of dubious merit to the games industry, too. These events are expensive. Publishers pay for venues, travel, accommodation, food, fancy USB keys full of assets, pens, messenger bags, swag. I don't believe the common complaint that this stuff sways writers -- we often get so much of it that we don't care to have any more, have been doing this long enough that a branded squeak toy isn't going to make us feel unduly positive.
But is all that cost worthwhile to the publisher as budgets skyrocket and staff cuts are everywhere? Is the lost time worthwhile, for devs who are tasked with frantically cobbling together stable pockets of preview build, pre-rendered trailers, media rehearsal, when they might rather be making their game?
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 45. |
Re: More Big Picture Details |
Feb 19, 2013, 18:39 |
Quboid |
|
|
Mashiki Amiketo wrote on Feb 19, 2013, 17:41:
Beamer wrote on Feb 19, 2013, 16:04: They make games for their consumers! They make games that people who buy their games will enjoy. Making a change that makes you happy will make them unhappy. Well you missed about half my sarcasm, but that's okay it doesn't always translate well. Here's the thing, console gaming has degenerated nearly the point of "it's not a game, it's an interactive movie" and in 15 years, I expect to see someone has gotten the brainchild idea to turn it into a choose-your-own adventure machine. Where it gives you a list of options and you're simply along for the ride. You expect to see this? This has already happened, 20 years ago when 'multimedia' was the buzzword and we were told FMV games - choose your own adventure - were the future. That didn't happen, because they're not very much fun and as a result, they're not very profitable. It wasn't then and it wouldn't be now.
I think the idea of 'cinematic' games is terrible too and single player games like Call of Duty now rather suck in my opinion but there's so much more out there which is selling well - Call of Duty multiplayer, for example. I'm not saying it's good, but it's not an interactive movie and isn't trying to be.
Some gamers have always been dumb and there have always been dumb games for them. Some gamers have always been smart and there have always been smart games for them. This won't change. |
|
 |
|
|
|
|
|
| |
|
|