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Far Cry 3 New Feature Plans

The Ubisoft Forums announce details about new features to be added to Far Cry 3 through upcoming patches, based on feedback they've collected since the release of the shooter sequel, though no specific timeframe is offered. These include the ability to reset outposts so they can be taken again; a new Master difficulty level for those who have already completed the game on Adventurer, Survivor, or Warrior settings; a more intuitive feedback system for user-created maps; and more.

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11. Re: Far Cry 3 New Feature Plans Feb 19, 2013, 07:19 Redmask
 
One thing I don't understand and it annoys the hell out of me. How can a game developer get universally maligned over a design decision in their last game and instead of learning from it, DO IT AGAIN? The most common criticism I've read about FC2 was the constant spawning/respawning, stealing the sense of accomplishment and believability.

It's not the same implementation. Far Cry 2 you could drive away and 2 seconds later everything would repop. People don't want that in Far Cry 3, they want a somewhat randommized system where the Outposts are retaken by the enemy in believable and reasonable periods. You're supposed to believe that there is a civil war going on after all. It also gives the player something to fight other than wildlife.

People hated the system in Far Cry 2 for different reasons, don't think for a moment people want that system in this game, it was an entirely different beast.
 
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