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Obsidian on Fallout: New Vegas 2 Prospects

Obsidian CEO Feargus Urquhart comments to Rock, Paper, Shotgun on the possibilities of revisiting the Fallout series after the studio created the well-received Fallout New Vegas. He expresses enthusiasm for returning to the property the former Black Isle developers helped originate, though also notes that the current "disruption of the industry" caused by the life-support phase of the console cycle is an obstacle to making deals with publishers, in spite of their friendly relationship with Fallout owner Bethesda Softworks. Caution aside, he discusses how it would make sense for them to create another west coast version of the Fallout setting, since they are a west coast studio. RPS caps this by paraphrasing a response from Bethesda's Todd Howard, who expresses cautious enthusiasm for another spin of the New Vegas wheel. They promise to publish their complete interview with Urquhart "very, very soon." Thanks nin.

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60. Re: Obsidian on Fallout: New Vegas 2 Prospects Feb 15, 2013, 00:13 Jerykk
Something I never understood is why NPCs don't have immunities to certain weapon/ammo types. Give me a reason to carry an energy weapon, or an explosive weapon, or something that lights guys on fire...

There are already different ammo types. AP rounds are more effective against armored enemies while HP rounds are more effective against unarmored. EMP weapons are more effective against robots.

There are some mods I would recommend if I remembered what they were... that increase the difficulty in better ways than what "very hard" does which (iirc) is a flat 1/6th damage going out and 6x damage coming in. Survival mods that make wandering out in the wastelands without the proper supplies an actual dangerous thing to do.

On Very Hard, enemies take 50% damage and the player takes 200% damage. You're right, though, in that those two things alone don't make the game hard enough. There are a bunch of mods I use to make the game feel more like a genuine fight for survival. Increased needs accumulation rates, decreased backpedaling speed, significantly decreased ammo, chems and caps in loot containers, significantly raised merchant prices, nerfed companions who actually consume ammo, slowed leveling rates, etc.

I highly recommend this guy's mods if you want a similar experience: . Note that those mods are catered towards a more realistic playstyle (stealth and sniping). If you like using heavy weapons, you'll probably run out of ammo and money pretty quickly.

Josh Sawyer also released his own balancing mod, which isn't quite as hardcore as PMC's but still a boost over the vanilla balancing:
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