|
|
 |
| [Feb 08, 2013, 9:44 pm ET] - Share - Viewing Comments |
The Bethesda Blog announces the RAGE Tool Kit is now available on Steam for those that want to work on modifications or other new content for RAGE, id Software's recent first-person shooter. Here's word, which notes these are "complex and aimed towards 'technically sophisticated and adventurous' modders": Later today on Steam we will be releasing the official tool kit for RAGE – the same tools used to create RAGE and it’s DLC, The Scorchers. From the game’s world building tool, idStudio, to game maps and assets, the kit provides everything you need to get started with modding the first-ever idTech 5 title.
Interested? Before you start downloading the hefty 35+ GB file, the RAGE team has provided some documents to read. As described in the welcome document, these tools provided are complex and aimed towards “technically sophisticated and adventurous” modders.
Welcome to the RAGE Tool Kit
RAGE Tool Kit FAQ and EULA
To download the kit itself, be on the lookout for the RAGE Tool Kit in the Tools section of Steam (the same place you’d download Skyrim’s Creation Kit).
On behalf of everyone at id, we look forward to seeing your creations. If you have something to share, shoot us an email or share it with our id Software Facebook and Twitter accounts.
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 59. |
Re: RAGE Tool Kit |
Feb 9, 2013, 19:18 |
Dev |
|
|
kyleb wrote on Feb 9, 2013, 15:54: That said, with the toolkit released I'm sure some people will make maps with amazing up close texture detail, but even on a small map such texturing will require multiple gigs of data. I'd be surprised if anyone bothered. This is way late in the game, most people have moved on to other games/projects. The number of modders and mods is directly related to how popular the game is. Rage isn't nearly as popular as something like skyrim or oblivion.
Plus, they'd have to re-texture probably from scratch, using tools that are not only hard to use, they take up large amounts of disk space and enormous amounts of time to actually use them?
Where could you even host a high res texture pack for the game if it was 20 or 30 gb? And how many people would actually still be interested in getting at this late date? Especially downloading such a huge pack?
If they are looking to make a name for themselves, they'd be much better off making some assets for wasteland 2. There, they'd not only get paid, but get their names in the credits for the final game. And it wouldn't be a horrible pain to work with. |
|
|
|
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.