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Diablo III Dueling Now Called Brawling

The Diablo III Forums have word that the upcoming preliminary PvP support in Diablo III has been renamed from Dueling to Brawling, to more accurately reflect the lack of meaningful outcome that a duel implies. Here's on this change in the upcoming version 1.07 patch for the action/RPG:

After reviewing feedback from the PTR, we've decided to rename dueling to brawling—a title we feel is much more fitting for the system. Rather than wait to announce this in the official patch notes, we wanted to let players know ahead of time, in part to reduce confusion and in part to explain the reasons behind the change.

While the system we designed for 1.0.7 was developed in order to give players a fun way to beat each other up in Diablo III, we've come to realize that "dueling" wasn’t the best name for it. Sure, it allows players to pummel, stomp, immolate, and hex fellow Nephalem (over and over again, if they so choose), but it's not a traditional one-on-one duel. It’s something much more wild and open-ended, where you can engage in 3-person and even 4-person free-for-all skirmishes with few restrictions. The system is all about letting players fight for the sake of fighting—you don’t need to worry about objectives, rewards, or scoring, and that’s exactly what we love about it. But again, that’s not really dueling; it’s brawling!

There's a lot of power in a name, and we think that the idea of a brawl more accurately describes the system we created. Heck, the NPC we added is even called Nek the Brawler, so we feel this re-branding must have been foretold in one of Deckard Cain’s prophecies. :)

This change will be reflected in the patch notes, as well as in all related game text fields once 1.0.7 ships. We’ve no further changes planned for brawling at this time, but we’re excited to see what kind of havoc players will wreak in the Scorched Chapel once the patch is released.

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19. Re: Diablo III Dueling Now Called Brawling Feb 9, 2013, 13:23 Jivaro
 
Malachii wrote on Feb 9, 2013, 12:17:
I defend this game non stop, but I have to agree this you guys, who the hell care what it's called? I stopped playing a few weeks ago to wait for 1.07 to finish off the last few paragon levels, and them I'm out until more content comes. Honestly, not much else left to do at this point for me. I got my $ worth no doubt, but I have a stack 1.5 feet tall of console titles I have been neglecting and Ni no Kuni is calling my name :-) Oh, and also unloaded my Activision stock I've had for years at 13.5 because of the earning reports.

When you finish Ni no Kuni I want to hear what you think of it. Japanese RPGs and I have a complicated relationship filled with a few disappointments and very few enjoyable experiences. I did like Eternal Sonata for PSP, Dragon Quest 8 for PS2, and Blade Dancer: Lineage of Light for PSP...if that helps in terms of a measuring stick. All of those games I found to have fun gameplay mixed with some entertaining storytelling. On the opposite side I found White Knight Chronicles to be terrible. Poor camera, poor storytelling, terrible pacing, and crappy cinematics.

That is about the extent of my experience with JRPGs however, so it isn't just complicated..it is also short. That probably contributes to my resistance to jump into Ni no Kuni.
 
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