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Obsidian Pitching New Star Wars RPG

Obsidian has pitched LucasArts on the prospect of creating another RPG based on Star Wars, following their work on Star Wars: Knights of the Old Republic II Ė The Sith Lords, a sequel to BioWare's prequel role-playing game. EA's use of The Old Republic setting seems an obstacle to revisiting that setting, but Obsidian CEO Feargus Urquhart tells Rock, Paper, Shotgun: "Thereís a lot of different eras in Star Wars, and thatís what we would focus on." He goes on to describe the time period they envisioned when they pitched the game to LucasArts. "We pitched a between-Episode III and Episode IV game," he explains. "Because we think that timeframe is super interesting. Itís the fall of the Republic, the extermination of the Jedi, itís Obi-Wan going off and making sure Luke is OK. You have the Sith, but you have the extermination of all Force users except for very, very few. So it was an interesting time to set a game, and you know, Chris Avellone came up with a really cool story." A complication is that Disney's acquisition of LucasArts took place since that pitch, but Urquhart hopes this is all still in play, expressing confidence in what he calls one of the "top three pitches weíve ever come up with," saying LucasArts was very enthusiastic, and that it's "something weíre still hoping for, even with the Disney/Lucas stuff going on."

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39. Re: Obsidian Pitching New Star Wars RPG Feb 8, 2013, 15:55 NegaDeath
 
Redmask wrote on Feb 8, 2013, 15:08:
nin wrote on Feb 8, 2013, 14:41:
Was that the dismemberment code? That one was a blast...


g_saberrealisticcombat 5 I think? Something along those lines.

Yeah that sounds like it. I think the most fun I had with that was fighting the lightsaber enemies. If I recall the code made ALL lightsabers behave realistically (for a fictional weapon I mean) so even the enemies could cut you to bits. It was sorta like Bushido Blade on the PSX.

Damnit I alway do this, I reminiscence about part of a game and have the urge to install it again.
 
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