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Activision/Blizzard Reveals Profits, Unannounced MMOG

Activision Blizzard announces Fourth Quarter and Calendar Year 2012 Results, showing a better-than-expected outcome, showing record GAAP net revenues of $4.86 billion and record GAAP earnings per diluted share of $1.01 for the year. "We are very pleased to report that Activision Blizzard delivered the best performance in its history," says Bobby Kotick, Chief Executive Officer, Activision Blizzard. "With better-than-expected net revenues, record operating margins and record earnings, and over $1.3 billion in operating cash flow, we continue to set the industry success bar. I would like to thank our incredibly talented employees around the world for their passion, drive and creativity, which continues to fuel our success." Strategy Informer reports that during the company's post-earnings conference call, two projects they are currently developing were mentioned: Blizzard All-Stars, the upcoming MOBA, and an unannounced MMOG, which should be officially unveiled at some point this year. It's not clear if this MMOG is the confirmed (but unannounced) Titan or one of the "lots of projects" that they aren't talking about.

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14. Re: Activision/Blizzard Reveals Profits, Unannounced MMOG Feb 8, 2013, 10:11 Ceribaen
 
wtf_man wrote on Feb 8, 2013, 09:26:
I still don't get the WoW addiction. I've played many MMOs that I thought were better (and held my attention for a year or two), and after getting to the mid levels in WoW within a couple of months... looking for the addiction that everyone else seems to find... I just couldn't stand it anymore, quit, and never looked back.

It has to be one of the dullest MMO's I've ever played, and I don't know why... because it's not that far off the typical MMO designs from games I've played that I felt were superior.

/shrug

WoW is basically the ideal 'carrot on a stick' design mmo.
They give enough mini achievements to keep you satisified while having enough major achievements just out of reach to keep you striving for them.
It's why when people finally do quit WoW... I don't think any of them (myself included) don't have some bitterness towards the game and how much time it sucked away from you.

Meanwhile DAoC, or even EQ to an extent get remembered fondly. They didn't make it seem like they were something that they weren't.

Newer MMOs emulate more the WoW design - but people are aware of what it's doing now, so easier to get in and out of the cycle without being fully sucked in.
 
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