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Op Ed

Tiny Little Frogs - RTSís arenít dying. Theyíre waiting. By Stardock CEO Brad Wardell.
The third phase games can be broadly described by the technology under them: 64-bit memory, massively multithreaded. And these 3rd phase RTSs will be breathtakingly beautiful to look at, have amazing scope and micro AI (sophisticated rules for units interacting with one another without human involvement) that is astounding.

Publishers arenít approving these designs not because there isnít demand. There is. The problem is you canít make a game that only a fraction of the player base can currently play.

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13. Re: Op Ed Feb 8, 2013, 23:13 draginol
 
It's not even limited to RTS's. Try making a Baldur's Gate style game or a Ultima VII style game today (that is, a third person, party game with a rich environment) with the production values equivalent of Skyrim or Far Cry 3. It would be really really tough for the same reason - memory and cores (though mostly memory).

The 2GB limit was hit half a decade ago. Designers have had to work around this for years and it's slowly snuffed out certain genres. It's not as if there wouldn't be huge demand for a Baldur's Gate 3.

The beauty of first person is that you can greatly limit what is on screen. DirectX 10/11 lets you put your textures in a different address space so you can do amazing visuals in them.

Anyway, time will tell. We can revisit this in say 2 years and see where we're at. That's when I'd imagine 64-bit required games will start being the norm (I would be shocked if the next gen consoles aren't 64-bit).
 
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