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| [Feb 07, 2013, 9:29 pm ET] - Share - Viewing Comments |
Tiny Little Frogs - RTS’s aren’t dying. They’re waiting. By Stardock CEO Brad Wardell.
The third phase games can be broadly described by the technology under them: 64-bit memory, massively multithreaded. And these 3rd phase RTSs will be breathtakingly beautiful to look at, have amazing scope and micro AI (sophisticated rules for units interacting with one another without human involvement) that is astounding.
Publishers aren’t approving these designs not because there isn’t demand. There is. The problem is you can’t make a game that only a fraction of the player base can currently play.
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Re: Op Ed |
Feb 7, 2013, 20:37 |
jacobvandy |
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Yeah, I saw that statement by what's their face, who made Sins of a Solar Empire... That the reason their new game is a MOBA is that the RTS genre is dead/dying.
To that, I say, nay. You are dying as a studio, because you couldn't handle the moderate success of your first big game and tripped all over yourself trying to keep the momentum going. Releasing a full-price standalone expansion that lots of people refused to buy because they already owned 80% of its content doesn't help, either. |
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