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Aliens: Colonial Marines "Bug Hunt" DLC Revealed?

The Official Xbox Magazine notes a photo on The Gearbox Software Forums of a Wal-Mart ad promoting new Bug Hunt DLC for Aliens: Colonial Marines, calling this a "$14.99 value," though not indicating what, if anything this will actually cost. It says this is due via download on March 19th, and offers the following description: "Team up with your friends to take on waves of increasingly difficult enemies in an all new game mode." Thanks VG247.

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41. Re: Aliens: Colonial Marines Feb 7, 2013, 14:28 MajorD

Beamer wrote on Feb 7, 2013, 13:56:
MajorD wrote on Feb 7, 2013, 13:49:
Beamer wrote on Feb 7, 2013, 13:29:
SpectralMeat wrote on Feb 7, 2013, 11:53:
MajorD wrote on Feb 7, 2013, 11:48:
Pushing DLC before the game has even been released is a BS move IMO, and is an immediate turn-off.
Same way I feel about this. DLC should never be a selling point for any games, especially not before release.

We all know it's probably coming, and DLC is a sign of post-launch support. It's nice to see that a publisher is planning extensive post-launch support.

Some people bitch that it's stuff cut from the game for the sole purpose of monetizing it, but that's less true with Gearbox than other companies (for whom its usually also not true), as Gearbox tends to outsource their DLC.

I disagree. I don't look at it as 'Post-Launch Support' at all; I look at it as an early money grab for a game that hasn't even been released/reviewed yet. It is obviously (or most likely) content that has already been developed, but not included with the initial release of the game so they can utilize it for DLC, which is fine, but let's see if the game is worthy of the DLC that you're trying sell to us before the initial release of the game itself.

But it isn't content withheld from the initial release, and it is a good indicator of postlaunch support. Borderlands 2 has had a ton of DLC. Borderlands 2 has had a ton of postlaunch support.

The DLC isn't anything that would have made sense in the initial release and it was all created by a third party, not by Gearbox itself.

The whole "they developed it already and withheld it just to sell it!" is ridiculous paranoia. I am not saying it hasn't happened, but it isn't common. It's incredibly rare, actually. Sometimes DLC is something that was planned to be in the game, but got cut for time issues. That it comes back is a nice perk.

And, again, this is coming from a guy that's really only bought DLC for Fallout 3, RDR (that was more an expansion), and now BL2. I'm not a real fan, as it's rare that a game leaves me wanting more. But it's ridiculous to claim it's stuff left back from the initial release just to sell.
Especially in Gearbox' case, when it is not only a different team working on it but an entirely different company.

Sorry if I sound like a MajorD here (pun intended), IMHO it is very naive to think that Developers/Publishers do 'not' hold back a certain amount of content that was created during the original development cycle of the game, in order to sell it off as DLC for additional profits. Iím not saying all, but I would say a significant amount of them do it. Additionally, yes, there is post release DLC that is developed and/or sub contracted out if the game does well, but to think that there is Ďnotí any content that is created during the original development and then held back sold of as DLC is crazy.

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