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Notch Backtracks on Psychonauts 2 Support

A comment on reddit has follow up to comments made almost exactly one year ago by Markus "Notch" Persson about being willing to fund Psychonauts 2, a sequel to Double Fine's adventure game. Notch explains what's changed: "I somewhat naively thought 'a couple of million' was two million. I had no doubt in my mind that a Psychonauts 2 would earn that money back easily. Turns out they wanted 18 million dollars, haha. I don't have the time at the moment to even try to get educated enough to make an eighteen million dollar deal. Perhaps in some distant future when I'm no longer trying to make games, I could get into angel investing. I've made one private investment into a game so far, at 100k, and it's frankly a lot more work than I thought." Thanks VG247 via PCGamesN.

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46. Re: Notch Backtracks on Psychonauts 2 Support Feb 5, 2013, 16:06 cento
 
15-25mil is COMPLETELY inline with any kind of AAA console title. You want to relocate to a more remote location or structure the deal to pay off royalties or what have you? Cool, but you are severely limiting your available talent pool, mostly down to the people that are desperate or naively hopeful. And good luck getting a quality product out of the desperate and the naive. And for the veteran staff that you are going to want to be your core team - those vets don't want to keep moving around for a job, especially if they have a family. So the talent pool tends to concentrate.

A staff of 10 people is laughably small. It's going to be much bigger, just on actual dev staff alone, not to mention support staff. The last console title I worked on had a budget of $22mil. The one before that was even bigger (much bigger, actually, but also extremely poorly managed and colossal waste of resources).

Anyway, simply put, 2mil doesn't buy much of what most people think of for a AAA console title.
 
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