DayZ Blog now offers a new video developer blog for Bohemia Interactive's upcoming standalone game based on the DayZ zombie modification for Arma II. Word is: "Rocket and Matt provide a quick overview of some new elements of the DayZ Standalone project. Includes the new engine support for clothing, the revised loot spawning mechanics, and some new areas on the map."
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jacobvandy wrote on Feb 5, 2013, 14:31: Lol, still clinging to the delusion that a zombie apocalypse is 100% about fearing zombies? Any kind of apocalypse is more about what that does to other people, and how they behave in reaction to it. People trying to survive are paranoid, opportunistic, and ruthless. This care bear fantasy of everybody in DayZ cooperating with you is just silly. The game is, and always has been, about fearing other players and what they may or may not do. If you can't handle it, find something else to play.
Way to completely miss the point. I didn't say anything about cooperation or fearing zombies. The problem is, right now, there's no challenge to the game at all. The only thing you can do for any sort of challenge is to take on other humans. So instead of being a survival game, it simply becomes deathmatch with zombies. Pointless. Until they come up with a system that gives people a challenge that isn't killing other people, that's all the game is going to be. And considering how poor the engine is at handling player combat, if I want to deathmatch, there are much better alternatives.
So far they've given no indication they'll be able to come up with something. So until they do, no amounts of videos about the ability to customize your clothes are going to make me interested in playing again.