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Op Ed - The SimCity beta wonít help to win over the anti-DRM crowd.
I get that itís a beta. It has the word ĎBETAí stamped on it in about fifteen thousand different places. I understand that the multiplayer possibly ó almost definitely ó isnít ready for public consumption yet. Thatís fine. EAís server team were no doubt working overtime on ironing out the kinks in their connectivity, and a fine job they did too. But the damage, for many, was probably already done.

With its one hour time limit and non-existent online capabilities, the SimCity we saw on the weekend isnít the one that is going to help Maxis win over the anti-DRM crowd. If anything, itís just going to push them further into their holes.

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6. Re: Op Ed Feb 1, 2013, 10:10 Beamer
Krizzen wrote on Feb 1, 2013, 09:54:
"With its one hour time limit ..." *snip*

Beta testing with a time limit? What a joke.

Of course, beta "testing" has been a joke for years now. A time limit just seems absurd. Almost absurd as a single portion of a single act of that one game...

I get it.

With a game like SimCity, you can't really give more than that. People would reach the endgame, decide they'd seen it all, and not play. Hell, had someone given me 3 free hours of The Sims I never would have purchased it, because I saw all there was to see in that time and had no interest in going back.

Is that fair? Maybe not. There was probably more depth and strategy possible. But, on the surface, I'd seen it all. Why pay if you've already taken a city from nothing to everything? Yeah, you could do it better, or solve more problems, and maybe there are scenarios (truthfully, I only played SC and SC2K but put probably 50-100 hours into each and never once enjoyed a scenario), but a good chunk of buyers would have seen enough that, even if they really enjoyed it, they'd decide to put their money into something entirely new.

Yeah, you can spin that as bad design, but I disagree - it's more something inherent in a game that is a total sandbox. I think MineCraft would have had a similar issue - it's another game that I could have played for a weekend and felt I'd seen enough to satisfy my curiosity.

Music for the discerning:
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