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| [Feb 01, 2013, 09:55 am ET] - Share - Viewing Comments |
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| 14. |
Re: Morning Safety Dance |
Feb 1, 2013, 14:01 |
Prez |
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The argument they used is an exact replica of the one Glen Beck used several years ago as to why videogames are a threat to civil society. And it still remains flawed on the basis that videogames are animated 2D experiences that are separated from the user. The user is not "inside" a videogame, he is watching through a window a scenario from which there is far too little tacticle feedback and external stimulus to be mistaken for being real. Similar military testing has proven this. Combat pilots who train in modern simulators that can perform perfect recovery from countless simulated failures are often unable to perform the same actions in a real plane in a real failure situation. The brain knows the difference between a simulated 2D experience and a real one, and biofeedback response monitoring has proven that the intense body responses that one undergoes in a true life or death situation are simply not there in a simulated one.
In a more relatable scenario, try playing a modern Nascar racing game and then buy yourself a ride in a real one. There is simply no comparison. My friend did this and his response was that before he drove the stock car he actually thought the PC Nascar games were pretty close to real, but once he did he realized it isn't even close. His adrenaline is only mildly elevated during online racing, but in a real stock car his heart was racing, he was soaked through with sweat (on a cool spring day), and his hands were shaking from excitement.
In short, videogames cannot condition you for something the way actually shooting at something can. Respect to the service of the Marine officers, but they are wrong. |
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