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Path of Exile Open Beta

Grinding Gear Games announces today open beta testing is now underway for Path of Exile, their upcoming action/RPG. Since there will be no character wipes going forward, this can be considered a soft launch for the free-to-play game. Here's word:

Path of Exile is a PC online action role-playing game set in a dark fantasy world. Featuring ethical microtransactions, the game is free-to-play, but not pay-to-win. Playing as one of six character classes, players find themselves banished for their past misdeeds to the dark fantasy world of Wraeclast. There, they will encounter hundreds of species of opponents laden with loot and mysterious artifacts as they explore the abandoned continent.

Key features of Path of Exile:

  • A dark and deep action RPG
  • Build unlimited unique characters on a gigantic skill tree
  • Combine over 110 skill gems to create unique combat strategies
  • Explore a dark and gritty world rendered from a fixed 3D perspective
  • Download and play for free, but never 'pay-to-win'
  • Explore randomly generated levels for extreme replayability
  • Craft weapons, magic items and even end-game maps to become more powerful
  • Cooperate or compete with thousands of other exiles in a persistent online world
  • Ascend online ladders in every game mode
  • Battle in PVP tournaments for worldwide recognition

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53. Re: Path of Exile Open Beta Jan 28, 2013, 10:16 Undocumented Alien
I can't believe all the shit Diablo 3 got for making you be online all the time, and yet nobody sees that as bad for this game.

For the same resons Guild Wars (1) didn't get any crap for being an online ARGP, those being:

1) Guild Wars never had a Offline Single Player mode.
2) Guild Wars didn't build it's brand off offering SP/LAN support, it was a NEW IP.

Diablo has a history -

1) Diablo (1) was a mostly SP/LAN game as the internet wasn't very accessible (modem speeds were around 28.8 or less) at the time for most households. Diablo made most of thier money from SP and LAN players, which of course allowed D2 to be created...
2) Diablo 2 was a bit more of a mix with the internet becoming more accessible... BUT, D2's creators (who are gone for D3) still understood that Offline SP and LAN were important for gamers that got Diablo were it was. They made B.Net for those who wanted to do ladders etc. Not a bad thing, but it was a CHOICE, and OPTION.
3) Now Diablo 3 comes along, the buisness suits see the success of D1 & D2 (both of which were built on the backs of a LOT of SP/LAN gamers), and see the almigthy cash grab thier for the taking. They hold the brand name hostage ("Hey, you guys love Diablo!! Our way or the highway!"), drop Single Player Offline and LAN to ENFORCE THE USE OF THEIR REAL MONEY AUCTION HOUSE.

If D3 were to have ADDED another option to the offering (RMAH), and kept the legacy modes (SP/LAN/B.NET), then what used to be Blizzard wouldn't have gotten as much shit about the game. There was ZERO good excuse for dropping Offline SP (and no, no ability to import an offline toon into B.NET, JUST like D2). D3 got shit because of the pure greed of it all and fucking over drops to entice people to use the RMAH.

Now, in regards to PoE... am I pyched that it's online only? No, not really, would still LOVE to have a new Offline SP (OPTION) ARPG (like T1/T2). But... PoE costs
, that's $0 to play. D3 cost's $60 for gimped (drops) gameplay and a forced online experience for thier RMAH. PoE will have (from day 1) PvP, Ladders, shared social areas, etc. FAR superior to D3 and a FAR smaller Dev resources.

PoE is very much like playing D1/D2 but on a Guild Wars (1) infrastructure (PvP, ladders, coop, shared social areas, etc).


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