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Path of Exile Open Beta

Grinding Gear Games announces today open beta testing is now underway for Path of Exile, their upcoming action/RPG. Since there will be no character wipes going forward, this can be considered a soft launch for the free-to-play game. Here's word:

Path of Exile is a PC online action role-playing game set in a dark fantasy world. Featuring ethical microtransactions, the game is free-to-play, but not pay-to-win. Playing as one of six character classes, players find themselves banished for their past misdeeds to the dark fantasy world of Wraeclast. There, they will encounter hundreds of species of opponents laden with loot and mysterious artifacts as they explore the abandoned continent.

Key features of Path of Exile:

  • A dark and deep action RPG
  • Build unlimited unique characters on a gigantic skill tree
  • Combine over 110 skill gems to create unique combat strategies
  • Explore a dark and gritty world rendered from a fixed 3D perspective
  • Download and play for free, but never 'pay-to-win'
  • Explore randomly generated levels for extreme replayability
  • Craft weapons, magic items and even end-game maps to become more powerful
  • Cooperate or compete with thousands of other exiles in a persistent online world
  • Ascend online ladders in every game mode
  • Battle in PVP tournaments for worldwide recognition

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41. Re: Path of Exile Open Beta Jan 25, 2013, 10:17 eRe4s3r
Quinn wrote on Jan 25, 2013, 04:04:
My main gripes are that it's too much zoomed in, even at the max distance, and the inventory. I don't understand why it has to be so goddamn small.

Other than that I'm enjoying the game. I've never seen an ARPG where I felt more involved in the quests and story than this one, and that says alot because this one is nothing to write home about. But how multiple NPC's in a town recognize your accomplishment of a single quest completion is something new, and I like it. Why should only Person A recognize I killed this monster who made everyone's life miserable and not Person B and C as well? Good touch right there.

I also love the potion system. It has a special kinda dynamic of its own. I think it's really well balanced.

Last but not least... those chained women at my health and mana orbs, wow. Gotta trigger every straight guy's imagination.

The potion system has a pretty big and stupid flaw though. You can't stock up on health once you ran out of it in a boss fight. I guess it is a design choice, but if you used those 4 health and 1 mana you are completely done for. I played up to the boss medusa thing, got her down to half health but here stupid freeze attack... anyway, after that I quit and never intend to come back. The potion system works great against mobs, but if there is only 1 extremely strong enemy you are essentially rolling a dice before the battle even starts. With the random misses (hate that too) and that enemies can interupt a skill attack costing you mana ... not the game for me sadly.

(And yeah, I guess stocking up on stronger healing is a solution to tackle the boss, but that requires grinding, a lot of grinding.
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