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8. Re: Gatherings & Competitions Jan 23, 2013, 14:04 jdreyer
RE: Blizzard and Photorealism. Here's the thing I'm wondering: at what point is the balance found between graphic fidelity and cost. You're already seeing some developers eschewing photo-realism for a less realistic, more stylized art style (BL2, Bastion) as well as a return to 8-bit art (Minecraft, FTL, most indie games). It's extremely expensive to make graphics look photo realistic (just ask the makers of The Hobbit). So, while I appreciate and look forward to each iterative leap, I'm wondering where the ceiling is.

The other day the Army was offering $44m to make a country sized game with the graphic fidelity of a modern Call of Duty. That seems too low by a factor of 5 to me. How expensive will it be to make an even more photo realistic game 10 years from now?
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