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Rob Pardo on Jay Wilson and Diablo III

Blizzard CEO Chief Creative Officer Rob Pardo has added his thoughts to the forum post from Jay Wilson about leaving the Diablo III team. Rob expresses disappointment at some responses to this, expresses pride in the action/RPG sequel, restates Blizzard's commitment to refining Diablo III "until it is the best game in the franchise," and takes full responsibility for who the game turned out:

This thread saddens me greatly. I know that the Battle.net forums have earned a reputation for rough justice, but I do not believe justice is being served by how people are speaking about Jayís departure from Diablo III.

I am very proud of the Diablo franchise and what the team was able to accomplish with Diablo III. As a gamer I have enjoyed the game and played for many, many nights with friends and family. Iím not, however, going to use that as an excuse. The Diablo community deserves an even better game from Blizzard and we are committed to improving it. We have a talented team in place and have no intention of stopping work on Diablo III until it is the best game in the franchise.

Iím the only person in this thread who has actually worked with Jay. I hired Jay to head up the Diablo project and had the pleasure of getting to work with him, both in building the team and designing the game. He has great design instincts and has added so much to the franchise with his feel for visceral combat, boss battles, and an unparalleled knack for making it fun to smash bad guys. Iíve worked with many, many designers at Blizzard and Jay is one of the best. He has a great career at Blizzard ahead of him and I guarantee that you will enjoy Jayís game designs in future Blizzard games.

If you love Diablo as much as we do, then please continue to let us know how you feel we can improve the game. If you still feel the need to dish out blame, then I would prefer you direct it at me. I was the executive producer on the project; I hired Jay and I gave him advice and direction throughout the development process. I was ultimately responsible for the game we released and take full responsibility for the quality of the result.

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57. Re: Rob Pardo on Jay Wilson and Diablo III Jan 20, 2013, 21:14 Reactor
 
Maybe people were just really disappointed with the game. Blues rocks, you suck.

Blues may rock, but the place is still filled with the kings of bitching and moaning. Anyone who's been here for a long time will happily admit that. It's part of its charm

The reality is most kids who love diablo 3 have no barometer for game quality, hence bluesnews is filled with older experienced hardcore gamers who played the first two games.

Gee, I don't think you managed to generalise enough there. You might want to try a bit harder and start breaking things down to skin colour.

On a side note, you make it sound as though 'older experienced' gamers are those that played D1. I'm a golden age gamer. The Diablo series was very late on in my gaming career. If you use Diablo 1 as starting point for those who are experienced and therefore have a, "barometer for game quality", you're opinion on the topic is worthless.

I imagine only a minority of Diablo 3 players played diablo 1 and 2. Since Diablo 1 + 2 were primarily PC games and they sold a lot less than world of warcraft. World of warcraft pulled in a new generation of kids who's gaming tastes are the most tasteless and banal in all of gaming.

I think imagination is all you have to go with on that one.

I realise some people don't like D3. Some people had specific expectations for what it'd be and it didn't live up to those. Some people just don't like it for some reason or another (the way it looks, plays, or sounds) and some people just don't like the balancing. Fair enough.

But that doesn't take away from the fact that some people actually get entertainment from it. I play it once and week with my brothers and it's pretty much what I recall from D2, but with easily accessible multiplayer. We ignore the auction house. We know the game isn't perfect. We remember the other Diablo games weren't perfect either.

Trying to put people liking the game down to 'kids' and their lack of knowledge is moronic, plain and simple.
 
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