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Jay Wilson Leaving Diablo III

The Diablo III Forums have an announcement from Jay Wilson that he is transitioning away from Diablo III to a different project within Blizzard (thanks IncGamers). He expresses pride in the project he's spent seven years on, though he has often served as a lightning rod for fan reactions to the game and how its design departed from previous installments in the action/RPG series. Here's a bit on what this means for the future:

The first thing I want to assure you all is that this will not negatively impact our ongoing support of Diablo III. The game was not made by one person, far from it, and the team that poured their passion and considerable talent into it isn't going anywhere. We have lots of things planned for the future, and those plans will carry forward as normal. I also won't be abandoning the team, and will remain available to them during the transition period while we determine who will take over duties as game director.

To that point, you shouldn't be surprised if you see a job posting for a game director on Diablo III, as we want to make sure we explore every opportunity to find the best possible leadership for the project. We're looking forward to finding this person and hearing what kind of fresh ideas they can bring to the table.

I'm proud of Diablo III, and despite our differences at times I will miss the community that has formed around it. I feel I have made many mistakes in managing that relationship, but my intent was always to provide a great gaming experience, and be as open and receptive as possible, while still sticking true to the vision the Diablo team has for the game.

I know some of you feel we fell short of our promise to release the game "when it's ready." While we're not perfect, we try to make the best decisions we can with the information and knowledge we have at the time. That doesn't mean we always make the right decisions, but if we made a mistake then I feel we've made an exceptional effort to correct it.

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39. Re: Jay Wilson Leaving Diablo III Jan 18, 2013, 08:36 InBlack
Cram wrote on Jan 18, 2013, 06:38:
Moog wrote on Jan 18, 2013, 05:47:
Cram wrote on Jan 18, 2013, 04:07:
Diablo 3 has sold over 10 F**KING MILLION PC Licenses. How in the F**K is that a failure to blame on Blizzard and Jay Wilson?

How many people do you know that are still playing D3 a mere 9 months after launch?
And apparently this matters somehow? It sold 10 millions copies at a retail value of $60. 1.2 mill or so of it, granted, from WoW 1 yr subscriptions. How in the hell does it matter if people are still playing it?! Why is it that Blizzard is the only company that can sell 10 gazillion copies of something but still fail?

Headline USA: Dishonored sells 10 million copies on all platforms!!! (it hasn't, by the way) Declared a failure (it hasn't been)!

what the hell is going on Bluesnews?

EDIT: Why is it that Diablo 3 needs to be sustainable for over 9 months, but EVERY other AAA title in the history of gaming on all platforms isn't, in order to be declared a success?

Not everything is measured in $$$. For example Transformers is a major success financially, does that mean the movie doesnt have FAIL written all over it??

Diablo 3 failed artistically and as a game, it sold mostly due to the huge IP value (proabably the biggest IP in gaming.)

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