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Diablo III 1.07 on PTR

Blizzard announces that the upcoming version 1.07 patch for Diablo III is now live on the Public Test Realm for the action/RPG sequel. The post has full details on how interested players can log into the PTR and participate. This is accompanied by this post, which offers change notes for the patch, which are not considered final until the patch goes live on the main servers. The notes discuss how dueling will work, how Nephalem Valor will no longer expire between acts, a doubling in base pickup radius, the removal of the resurrection timer, the removal of player "flinching" hesitations, an increase in Monster Power XP and plan drop rates, and players will now always begin in town on restarting a game. There are also details on UI and quality of life changes, bug fixes, Wizard and Monk buffs, the new crafting system, and much more.

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19. Re: Diablo III 1.07 on PTR Jan 18, 2013, 03:27 Cram
InBlack wrote on Jan 17, 2013, 08:12:
Cram wrote on Jan 17, 2013, 04:01:
Asmo wrote on Jan 16, 2013, 17:54:
I tried hard, really, I almost made it to lvl 10 in the demo before laughing it off as a bad joke.

I figure the Diablo series was never for you in the first place then. In Diablo 2, by lvl 10...what have you accomplished? Compared to D3?

Its not about what you acomplish, its about the story, dialogue, atmosphere etc. By level 10 you can already pretty much figure out that its not the moody dark game that it should have been

Really? I would challenge that. Old Tristram is gone, hundreds of New Tristram townsmen are dead. There are corpses absol-f*ckin-lootley everywhere. The act 1 music is the darkest in Diablo history, just not melodic, and Matt Uelman melodic was what we all wanted but didn't get. None the less, it was effective atmospherically. There is nothing but death for the entire first act. Unlike D2, your char actually has a reason for being at the initial starting point of the game/story and has an understanding of what has happened over the last 20 years, unlike the D2 char that just showed up conveniently days after the warrior beat Diablo. D2 chars didn't have a clue storywise why they were there except a rumour about treasure in the cathedral and maybe a demon or two to kill. Atmosphere? Diablo 3 destroys Diablo 2 during the first 10-15 levels (and don't misunderstand me here, ONLY during the first 10-15 levels). I dunno about you, but revisiting the original Tristram and going through the cathedral FAR outweighs wandering around the Stone Fields looking for a the cave to the Dark Woods so you can revisit an incomplete bastardized version of Tristram where cow guts blow up in your face.

Act 1 D3 > Act 1 D2 in about every single way, except that there is no chance that you can equip the entire Sigon's set so you can bypass 2 difficulties worth of the game quickly.

The only point I want to make is that anyone saying Diablo 3 sucks, hindsight aside, compared to Diablo 2 based on only the first 10 LEVELS is a troll. The only thing admirable about Diablo 3 was that the first act was one of the best parts of the entire franchise in its history. The rest of the game....yeah no.

Edit: edit clarification regarding music.

This comment was edited on Jan 18, 2013, 03:39.
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