Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

BioShock Infinite PC Details & Specs

Irrational Games has details about PC support in BioShock Infinite, their upcoming first-person shooter sequel. They discuss the ability to use the mouse and keyboard or one of three different setups for traitors using controllers. There are also details on graphics, including support for DirectX 11, noting that the game's "unadulterated, full-resolution textures" result in a three DVD installation, saying they "hope you will appreciate the jaw-dropping detail our amazing team of artists lavished on the game." This also reveals PC specifications, both minimum and recommended:

MINIMUM

  • OS: Windows Vista Service Pack 2 32-bit
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
  • Memory: 2 GB
  • Hard Drive: 20 GB free
  • Video Card: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
  • Video Card Memory: 512 MB
  • Sound Card: DirectX Compatible

RECOMMENDED

  • OS: Windows 7 Service Pack 1 64-bit
  • Processor: Quad Core Processor
  • Memory: 4 GB
  • Hard Drive: 30 GB free
  • Video Card: DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560
  • Video Card Memory: 1024 MB
  • Sound Card: DirectX Compatible

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

32. Re: BioShock Infinite PC Details & Specs Jan 15, 2013, 17:41 AngelicPenguin
 
descender wrote on Jan 15, 2013, 17:14:
"I thought that was terrific that they were taking advantage of current hardware."

That is certainly one way of looking at it. Another way to look at it is... why did it run so poorly on your dual core cpu?

It all has to do with how the game is programmed. Some games only use the physical cores they assign threads to, some just report CPU needs to the OS and have the OS handle the load balancing.

Crysis 2 is actually a perfect example of a game that is not threaded properly. It uses 3 cores (because it's an x360 coded game at heart) and does some weird load balancing for any more than that.

I'll take your word for it using 3, which certainly seems plausible since it ran better on a quad core which has 3. I don't know how that translates to not being threaded properly, however. Unless you are an engine programmer and crack open the source code, I don't see how one can make that claim from the outside.

This seems a bit off topic from Bioshock Infinite though.
 
Avatar 55985
 
Reply Quote Edit Delete Report
 
Subject
Comment
     
 
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
 
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 
          Email me when this topic is updated.
 

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


footer

.. .. ..

Blue's News logo