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BioShock Infinite PC Details & Specs

Irrational Games has details about PC support in BioShock Infinite, their upcoming first-person shooter sequel. They discuss the ability to use the mouse and keyboard or one of three different setups for traitors using controllers. There are also details on graphics, including support for DirectX 11, noting that the game's "unadulterated, full-resolution textures" result in a three DVD installation, saying they "hope you will appreciate the jaw-dropping detail our amazing team of artists lavished on the game." This also reveals PC specifications, both minimum and recommended:

MINIMUM

  • OS: Windows Vista Service Pack 2 32-bit
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
  • Memory: 2 GB
  • Hard Drive: 20 GB free
  • Video Card: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
  • Video Card Memory: 512 MB
  • Sound Card: DirectX Compatible

RECOMMENDED

  • OS: Windows 7 Service Pack 1 64-bit
  • Processor: Quad Core Processor
  • Memory: 4 GB
  • Hard Drive: 30 GB free
  • Video Card: DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560
  • Video Card Memory: 1024 MB
  • Sound Card: DirectX Compatible

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29. Re: BioShock Infinite PC Details & Specs Jan 15, 2013, 16:45 AngelicPenguin
 
descender wrote on Jan 15, 2013, 16:31:
UE3 streams in textures at multiple detail levels... doesn't it? you see it as texture "pop-in". How much more noticeable is that pop-in going to take now that we have huge uncompressed textures to throw at it?

I understand that programming for multiple threads is "harder"... but a lot of it is built into the engire they purchased int he first place... in this case UE3 which has plenty of threading options available to programmers that rarely get used. It's not limited to just programming for "multiple cores" either. Lots of ports (GTA4 comes to mind) are severely CPU intensive for really no reason.

Most modern games that have graphics options allow you to set the texture detail - I'd assume this will as well. If your video card's memory is on the slow or small side, setting the texture quality to "full" or whatever they will call it will probably hurt.

I still don't really see the point in the multiple threads argument. When I saw that Crysis 2 performed MUCH better on a quad-core than a dual-core, I thought that was terrific that they were taking advantage of current hardware.
 
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