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| [Jan 10, 2013, 7:29 pm ET] - Share - Viewing Comments |
Gamasutra - How retail figures may point to a coming disruption.
These new developers and publishers can make a living, even thrive, selling games at $1 or $2 per unit on platforms like iOS and Android. They are inheriting those consumers who no longer buy traditional game systems and physical game software, reeling them in with inexpensive or even free-to-play software with in-app purchases. These games simply cannot deliver the experience that Call of Duty can on a console, but they don't have to. They just have to be good enough and priced low enough for consumers to buy them.
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Re: Op Ed |
Jan 10, 2013, 19:57 |
jdreyer |
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Hmm, I'm surprised that he's coming to the conclusion that the market is polarizing into expensive and super cheap. I've never seen such a wide range of game prices in my life: everything from $2 to $100. And do his numbers include electronic only copies from Steam, GOG, Amazon, and other outlets? Where are these numbers coming from?
They are inheriting those consumers who no longer buy traditional game systems and physical game software, reeling them in with inexpensive or even free-to-play software with in-app purchases. Really? I honestly don't see much overlap here, so I don't think this is happening very much. Do hardcore, AAA gamers suddenly become casual gamers? No one I know (granted, anecdotal) has suddenly put down CoD to start playing Farmville. I do play more casual games than before, but only by virtue of the fact that I don't have to pay for them and might need a distraction when I'm not at my PC. I do play less games than before (family, kids, work) but I'm still playing the same kinds of games.
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