An interview on Rock, Paper, Shotgun talks with Brian Fargo about inXile's recently revealed plans for Torment, a spiritual successor to Planescape: Torment, the classic RPG. They talk about where the project stands, using the Numenera system, why getting the actual license didn't work out, what "makes a Torment game a Torment game," Chris Avellone's involvement, and the likelihood they will be taking this project to Kickstarter. Thanks Pope Viper.
.. .. ..
All trademarks are properties of their respective owners.
News CGI copyright © 1999-2014 James "furn" Furness &
All rights reserved.
Chatbear v1.4.0/blue++: Page generated 31 July 2014, 14:45.