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Fallout 4 Tease?

The Twitter feed for Erik Todd Dellums has clues from the voice actor that seem to reveal plans for Fallout 4 or some other future installment in the Fallout post-apocalyptic RPG series. This tweet suggests we can expect a return of Three Dog, his DJ character from the game: "To all my #Fallout3 and #ThreeDog fans: There may be more of the Dog coming! Fingers crossed!" A subsequent tweet says he has been authorized to blab like this: "How was that for a tease! I was given permission to release that tease, so fingers crossed." Thanks VGU via No Mutants Allowed.

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69. Re: Fallout 4 Tease? Jan 10, 2013, 04:19 InBlack
 
Zyrxil wrote on Jan 9, 2013, 14:18:
TurdFergasun wrote on Jan 9, 2013, 12:15:
Zyrxil wrote on Jan 9, 2013, 12:06:
TurdFergasun wrote on Jan 9, 2013, 11:30:
Fo3 was a much more enticing environment to explore, and had memorable characters, as apposed to NV were i can't remember a single character or dialogue sequence. Republic of dave, uncle leo, three dog, and the music he spammed is still on a cd i play on a semi regular basis, with lots of dry humor that didn't need to slap you over the head with the punchline. Side quests were compelling, and rewarded exploration, and mission progress. NV just seemed like quantity>quality. Couldn't be bothered to get more than 1/2 way through. I'd compare fo3 to a witty british sitcom vs the average holywood cookie cutter show with the same jokes told with different faces over and over so no demographic feels left out.

Or you know, the exact opposite. FO3 had tons of empty Dungeons, I mean Subways to "explore". Characters were so weird and Krazyyyyy!!!, because that's obvious how you make good characters. SHUT THE FUCK UP 3DAWG. The 'humor' was juvenile and childish. Side quests rewarded slogging through indistinguishable locations, because that's what Beth's games are- Dungeon Crawlers. NV has depth of narrative. FO3 is the same as other Beth games- a two inch deep ocean with depth of NOTHING.

To summarize, you're a bad person and your dog hates you.

so what specifically do you remember from NV that made it so great, other than these generic terms you're throwing out? you sound like balmer describing every product he's ever released.

to summarize i am a bad person, and my cat has a taste for man flesh, hide while you can.

NV was better because of:

The world. NV had a realized world/region. Everything was believable, in the context of a universe where radiation causes deathclaws and mutants. You didn't have two guys shacking up under a highway with only Nuka-Cola to eat/drink (because hahaha isn't that funny and weird?). There were farms, water treatment facilities, politics, logic.

The quests. You had an impact. Characters and towns thrived/died due to your actions. More quests could be solved in multiple ways, not just a few that were shown over and over in magazine previews. The multiple quests solutions also made sense, and weren't just extremes made for shock value.

The characterizations. Just as everything else, characters were more believable. That's pretty much all down to far better dialogue, through which personalities were displayed. Caesar was amiable enough to talk to even if his ideas were never going to work for a society. On the other hand, the NCR was the obvious 'good guys', they did suffer from all the problems of bureaucracy and corruption that might eventually lead to a WW4. The motivations for all the factions made sense and weren't Black & White.

The plot. It was mature, and didn't have a dozen extremely obviously plot holes.

3Dawg. It didn't have 3Dawg. Shut the fuck up, 3Dawg.

Endings. It had actually endings showing the consequences of your actions.

PropheT wrote on Jan 9, 2013, 12:52:
Zyrxil wrote on Jan 9, 2013, 12:06:
NV has depth of narrative.

...Which was what, again? The story in NV was forgettable. So forgettable, in fact, that I'm sitting here trying to remember the narrative in the game and I can't. There's a guy who shot you, and you're trying to find him and kill him. You do that, predictably, and find out there's some factions who don't like each other. If bugs don't derail everything you do for them, there's an ending that happens.

Fallout 3's narrative was trying to find your father, chasing his trail elsewhere, finally finding him and then things go poorly. You take on the classic enemies of the Fallout franchise on a one-way path toward the end, where there's a pretty amazing battle with a giant patriot robot. There's Brotherhood of Steel, Deathclaws, Enclave, Super Mutants, and so on and they don't feel like just references to the series like in NV. The ending sucked, but they fixed it with DLC.

There really wasn't anything in NV that was great that wasn't just taken directly from Fallout 3. The new gameplay changes were done better in mods, the story was flat and uninteresting, and it was so buggy that it was almost impossible to finish.
What the hell are you talking about? The story of FO3 is a bunch of people racing to turn on a water machine that wouldn't produce a tactical advantage regardless of who turned it on. The impetus is your father having a midlife crisis and suddenly deciding to fix the machine, and incidentally no one ever thought about maybe getting the GECK briefcase before he did.

NV is the story of a political struggle, with your having been shot in the head serving as the motivation for finding out why your package was so important and how its purpose was to tilt the balance of power of the entire region. You become the kingmaker, and nothing is done by rule of cool. Yes fuck your inner 12 year old, and fuck your giant robots and 3 story tall Super Orcs. This isn't Bulletstorm.

Well said. Also one other thing that needs mentioning. F:NV 'feels' much more like a proper sequel to Fallout2. I felt as if I played in the same living breathing world.
 
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