This trailer offers a look at gameplay from a 1997 prototype of Half-Life, the first-person shooter from Valve that went on to greatness. The content is intended to show off colored lighting and other technical innovations, providing an interesting insight into the evolution of the game. Thanks PC Gamer.
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KS wrote on Jan 9, 2013, 18:08: PC Gamer published an article, "6 Quake Killers", which held also-rans like Daikatana and Sin. Half-Life was a pathetic picture of a guy in the suit in a hallway.
At that point, it looked to be the biggest flop.
When it came out, and for the first 15 minutes you did nothing but look around from the monorail, with oodles of machinery including functional spider Caterlpillar equipment, you were hooked before firing shot one. Going through the experiment part also, and only then starting the real game. Nothing like that had been done before.
That was the point I started following fanatically (or around then, it may have been before.) All we knew was that it involved fights with multiple factions, and that's really all it took. Two screenshots and that knowledge and suddenly I was in #half-life hours a day and writing occasional updates for Sneak's Half-Life Page.
It was one of the big winners I picked early. As balance, the other FPS I was eagerly awaiting around that time was Rebel Boat Rocker's Prax War. That was going to be amazing! Or so I thought, right up until cancellation.
I remember that issue so well, though. Orangish color, I think with the SiN villain on it. I also played the SiN demo a few billion times, but never bought it. I did buy SiN episodes, which was a ton of fun until guys simply became too hard (in that they soaked up too many bullets, so you'd run out of ammo for the three measeley weapon offerings and still have enemies in front of you not dying.)