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XCOM: Enemy Unknown Free Second Wave DLC

Steam News announces the release of patch 3 for XCOM: Enemy Unknown, updating the new installment in the turn-based strategy series with some bug fixes as well as new free DLC called Second Wave. Here's word:

The XCOM: Enemy Unknown Second Wave content offers a series of advanced gameplay options that unlock a new level of depth, challenge and replayability. The Second Wave content includes:

  • Damage Roulette: Weapons have a wider range of damage.
  • New Economy: Randomized council member funding.
  • Not Created Equally: Rookies will have random starting stats.
  • Hidden Potential: As a soldier is promoted, stats increase randomly.
  • Red Fog: Combat wounds will degrade the soldier’s mission stats.
  • Absolutely Critical: A flanking shot guarantees a critical hit.
  • The Greater Good: Psionics can only be learned from interrogating a psionic alien.
  • Marathon: The game takes considerably longer to complete.
  • Results Driven: A country offers less funding as its panic level increases.
  • High Stakes: Random rewards for stopping alien abductions.
  • Diminishing Returns: Increased cost of satellite construction.
  • More Than Human: The psionic gift is extremely rare.

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33. Re: XCOM: Enemy Unknown Free Second Wave DLC Jan 8, 2013, 23:47 jdreyer
Creston wrote on Jan 8, 2013, 23:06:
Yosemite Sam wrote on Jan 8, 2013, 21:09:
I personally tend to play a very defensive game early so I go straight for armor. Keeping your guys alive is key to getting promotions which can really turn the tide. More powerful weapons are nice for taking down the aliens but if they get that first shot off your dead guy with that laser gun is useless.

I think the far better way to play is so that aliens NEVER get that first shot off. Creep ahead and then when you activate a set of aliens, get into cover and overwatch/wait for them to either charge you, or, if they don't, flank them and take them out that way.

It's really rare that an alien gets a shot at me.

However, in order to be able to use that playstyle, you need accurate weapons that do tons of damage, so I always rush for lasers.

As for the aircraft, in Classic when the Big UFO hits, I need upgraded weapons, or I'm toast. I've sent four fucking interceptors after that asshole and they just can't take him down. :\


It's a testament to the design and balance that Creston can swear by going after weapons first, and YS can swear by armor. Bruce Geryk also swears by armor. I took a balanced approach myself, and other than losing a few players early when I didn't know what I was doing I only lost maybe one guy after upgrading to lasers/carapace armor.
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