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XCOM: Enemy Unknown Free Second Wave DLC

Steam News announces the release of patch 3 for XCOM: Enemy Unknown, updating the new installment in the turn-based strategy series with some bug fixes as well as new free DLC called Second Wave. Here's word:

The XCOM: Enemy Unknown Second Wave content offers a series of advanced gameplay options that unlock a new level of depth, challenge and replayability. The Second Wave content includes:

  • Damage Roulette: Weapons have a wider range of damage.
  • New Economy: Randomized council member funding.
  • Not Created Equally: Rookies will have random starting stats.
  • Hidden Potential: As a soldier is promoted, stats increase randomly.
  • Red Fog: Combat wounds will degrade the soldier’s mission stats.
  • Absolutely Critical: A flanking shot guarantees a critical hit.
  • The Greater Good: Psionics can only be learned from interrogating a psionic alien.
  • Marathon: The game takes considerably longer to complete.
  • Results Driven: A country offers less funding as its panic level increases.
  • High Stakes: Random rewards for stopping alien abductions.
  • Diminishing Returns: Increased cost of satellite construction.
  • More Than Human: The psionic gift is extremely rare.

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15. Re: XCOM: Enemy Unknown Free Second Wave DLC Jan 8, 2013, 13:40 Stormsinger
 
Tanto Edge wrote on Jan 8, 2013, 13:13:
1AngryGamer wrote on Jan 8, 2013, 12:25:
Multiplayer is a side game. Who cares. Lets nail down single player then worry about PVP

Same syndrome that effects MMO's. You PVP'ers whine constantly. Go play Dawn of War 2 or something

Oh fuck off. Here's nine hours of your 'side game'. Some of us care about mp, so shut up.

This isn't just some PvP'ing shit, and the single player is never going to be 'nailed down' so long as these guys are using this bone headed approach.
The single player was fucked from the get go and this DLC is not helping.

Multiplayer is not an aside of this game, it is a major facet of it, whether you want to accept that or not.

Furthermore, the glitches throughout the game hurt single and multiplayer.

Finally, I don't know who Chris Kluwe is supposed to be and I don't much care.
Just as I didn't care about some triad. Just as I didn't care about whatever 'story elements' they tried to shoe horn into the gameplay. None of this 'helps' the single player become any better.

The hero idea is neat. How about fuck, Chris. He can burn for all I care.
Let's add the 'chance of a hero' and they can just have a normal name but he's a hero! So he comes in with additional stats, and congratulations, it's a new gameplay element that's not moronic. What a concept.

Maybe along the way they could release an SDK or some multiplayer maps.
Nice incoherent rant...how about you go fuck your mp buddies, and leave the rest of us alone with the game itself?

I'll play multiplayer games on the internet when the internet crowd grows up and gains just a tiny bit of common courtesy. Till then, I give complaints like yours about a shit's worth of concern.
 
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