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On Standalone DayZ DelayZ

The DayZ Blog has an update on the planned standalone game based on the popular Day Z modification for Arma II, Bohemia Interactive's military first-person shooter. Admitting defeat of the original plan to release the game before the end of 2012, the update discusses what they still have to work on before the game is done, saying they will release a closed test for 500-1000 testers "imminently," noting this "will be focused purely on architecture, not the game design." They say following the test they will reschedule the game's release. Thanks MajorD.

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9. Re: On Standalone DayZ DelayZ Jan 7, 2013, 18:54 jacobvandy
 
The Half Elf wrote on Jan 7, 2013, 18:47:
Kinda hoping the stand alone DayZ would use the ARMA 3 engine.

I was, too, but the way they're changing how the underlying mechanics work would not allow for that. Basically the ARMA engines are not at all a good fit for what a game like DayZ needs, the least of which is the processing overhead and client-side control that leads to most of the issues with performance and hacking. It is completely changing from a power-client + coordinating server setup to an MMO-like client/server arrangement. They're still improving the visuals, but they probably won't be quite on par with what ARMA 3 will be. He talks about it in this official blog post:

http://dayzdev.tumblr.com/post/34430567933/whatever-you-say-it-is-it-isnt

This comment was edited on Jan 7, 2013, 19:02.
 
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