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Steam Sale Encore

The Steam Website now features the promised encore of the Steam 2012 Holiday Sale. They have relisted a bunch of game sales to run for the next 48 hours.

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24. Re: Steam Sale Encore Jan 5, 2013, 21:18 Dev
Golwar wrote on Jan 5, 2013, 21:09:
Dev wrote on Jan 5, 2013, 20:59:

My personal dreams and the feedback I get on them have nothing to do with Valve and steam and their partners lol.
I don't think valve cares much about what the other parties who sell on steam think about the sales of other games that aren't owned by the people complaining. Remember that prices (including the sales prices) on steam are ultimately decided on by the publishers. If valve bowed easily to things like pressure from companies like EA, why would EA have started pulling titles over in game purchases?

Valve could survive just fine on their own games and on indie games. And they may well end up doing so, if all the other big companies start doing their own platforms like EA has done. We already know that EA hates big sales on their own IP, and feels it devalues the IP.

And the indie games WERE still spotlighted this year. There were indie games on the dailies, on the flash, and on non front page sales. There was even a big pack of indie games spotlighted on the front page.

See, it was quite obvious that you never made such business experiences. What you think about Valve caring or not caring is not relevant. Not to mention: Not a realistic view.

Of course Valve will listen to the feedback and suggestions of their most important partners. They need co-operation, especially with projects as the Steam Box around the corner.

And lastly, I didn't say that they demanded Steam to abandon Indies, they just reduced spotlighting them. I think it was 2 years ago when they had that crazy daily achievment hunting for game gifts (or coals)? The huge majority of those were related to indie games.

I'd bet that some huge publishers complained that this would shift too much attention on indie games and the result: they are gone.

Till you manage to offer a better explanation than "it stopped being fun", I'll consider my theory far more realistic and reasonable.

In a company with zero management structure, zero stockholders, and a reasonably secure future (even if that future is smaller), the motivations of doing things are just a little different than a typical company. And valve has already publicly said they do things because they are fun and interesting. Combine that with Gabe's publicly admitted obsession over employee health, and it explains pretty much everything that valve does. I usually take them at their word since in general they don't lie, and it all fits together. Why else would they literally have wheels on their desk where individual employees move their desk to whatever project they want to work on for however long they want to?
Have you bothered to read their employee handbook? Before you even get 20% through it tells you how to pick the projects to work on? Guess what it says? It says "What’s interesting?"
It also has a page on moving your desk. It also says they discourage people working crunch time.

Here's an example. Greenlight. Why was that done? They basically admitted it in their statements and press releases about it, they are tired of doing the uninteresting work of approving games and would rather the community to do the work for them. Now, is it a good thing? Sure, I want to see additional interesting games that get a lot of votes, rather than arbitrary denials from valve to put games on steam. But that doesn't change valve's primary reason for doing so, they were tired of weeding through the drek. Valve has even publicly stated they now want ALL games to go through greenlight.

Same thing with the portal 2 level maker. It wasn't a joke when in the trailer they said they did it so the community could do the work of making levels and testing them for them so they wouldn't have to.

About the past sales, the game gift thing probably didn't come back because it was crazily exploited. They literally ran through all the gifts they had to give out, even the valve ones.

Golwar wrote on Jan 5, 2013, 21:09:
Edit: Oh and before you repeat that stuff about missing stockholders, flat management and doing only fun projects. All that this means is that they can enjoy the freedom to do whatever kind of projects they want and approach those however it pleases them. Internally.

Once when they get out into the big world and need partners to make their shiny ideas a success, they will sooner or later have to do compromises. Everyone does.
Again, why?

Valve is still small enough employee wise that they could operate on just their own income and indie sales income. And likely they could work on just income from their own games. TF2 alone probably brings in more than any other IP right now, and likely enough to survive as a company. They have conversion rates way higher than the industry average. They could go from making super insane crazy higher than google profit per employee to just making a good profit per employee. If it came down to employee stress, because of his obsession, Gabe would do it. He's changed the entire direction of the company multiple times JUST to reduce stress on employees.
Their employee handbook mentions pleasing customers and if you find yourself working long hours to stop doing so. It does NOT mention pleasing partners.

They are pretty much one of the most independent companies around. They own their own IP. They don't need any publishers. They aren't beholden to outside investors. They really don't have much need to rely on anyone else. They have higher priorities than increasing profits, unlike most companies.

This comment was edited on Jan 5, 2013, 21:54.
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