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| [Dec 29, 2012, 2:32 pm ET] - Share - Viewing Comments |
The Tech Report - Improving the PC as a gaming platform: the hardware.
The new spec would clearly involve some compromises, since you can't simply step up and demand that every new computer feature a Radeon 7970, 32GB of RAM, and a six-core CPU with Hyperthingamabobs. However, let's take a page from our own System Guide's Econobox. MPC-HD could set the bar at, say, a Radeon 7770 graphics card ($120 or so) and a Core i3-3220 processor (around $130). Those components provide solid gaming performance at 1080p in the vast majority of titles, even with anti-aliasing enabled. They would be a perfectly reasonable baseline to aim for—one that provides many times the horsepower of current-generations consoles.
Setting a baseline would make life easier for developers, as well. Let's imagine MPC-HD has multiple levels, and when publishing your game, you can simply state that the minimum requirement is MPC-HD Level 1. That's easy for developers to code for, easy for buyers to follow, and easy for manufacturers to advertise and profit from. One can only wish.
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Re: Op Ed |
Dec 30, 2012, 01:10 |
Mashiki Amiketo |
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Jerykk wrote on Dec 30, 2012, 00:28: To be fair, going from 6 gigs of RAM to 14 gigs won't show any noticeable performance improvement in the vast majority of games. You only need that much memory if you do a lot of 3D modeling, video editing, etc. Replacing your regular HD with a SSD would actually show a greater performance improvement (in terms of load times mainly). This pretty much is it. The only way you're going to see an increase as well with memory, is by tweaking and adjusting timings(cas, ras and so on) and by screwing with the timing clocks. And you're only going squeeze so much out of it anyway. We're pretty close to the end of the line for the current DDR3 standard for the desktop game, so what most people have a 3% difference isn't noticeable, hell a 5% difference isn't noticeable. |
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