There's a new update on the Kickstarter Page for Project GODUS, offering a new trailer showing off multiplayer play on a prototype of this upcoming god game from Peter Molyneux's 22cans. Word is: "Today multiplayer in the Godus prototype became a reality and we filmed the first game that took place between Peter and Jack. Being two designers they're both rather competitive...watch the video to find out who won." With just over two days remaining in the campaign, it now appears this game will reach its £450,000 funding goal.
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Creston wrote on Dec 19, 2012, 10:55: It's been a long time since I played Populous. Is this all you really did? Just equalize land and then watch your people grow? Because it seems boring as all hell...
You had god powers to destroy or help your civilization, like floods, fire, tornados, volcanos, etc. In Populous 2 you could also build walls, create swamps, throw meteorites at people's heads, etc.
Yeah, I remember the god powers, but those only started happening once you had enough people to "power them". There wasn't any kind of building involved? I vaguely remember the walls of Pop 2.
I thought it had been more of a "you decide what buildings they build and where" kind of thing, but I'm probably just old and confused. (Well, I AM old. I'm probably just confused.)
You only flattened the land for them to build. In a way you had some sort of control since the buildings' purpose was to achieve the almighty fortress, which generated more people and the people could only improve their houses if the land around them was flat. Other than that you couldn't really control the people that much.
The prototype does appear to show the people with more of a free will than the original games though.