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EA Can't Say It Wasn't Warned About SimCity DRM

A few days ago the developers at Maxis subjected themselves to a reddit AMAA session to discuss SimCity, the next installment in EA's urban planning series. In this case, the offer to ask then anything provoked a number of questions about the controversial decision to make being online a requirement to play the game, and Techdirt points to a separate thread compiling comments from the session on this proposed DRM. Thanks Shok.

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55. Re: EA Can't Say It Wasn't Warned About SimCity DRM Dec 19, 2012, 01:49 Creston
 
ViRGE wrote on Dec 18, 2012, 19:29:
Exactly. At this point SimCity V being a server-side game isn't merely DRM, but rather it's a fundamental design decision for how they want to build and deliver the game.

A design decision that got made after EA mandated it was to be always-online, because that way they can

A) nickle and dime everyone to death
B) Shut down the servers and force their customers to buy Simcity 2K14 in a year's time.

It's clearly the wrong decision, but there's a lot more going on here than having a multiplayer component for DRM purposes.

Like what? Seriously, what features have they shown that are so magnificently amazing that it's obviously everything has been built around it? Is it the boring as hell regions, with five pre-destined "city areas", rather than being able to free-form build wherever you like?

Is it the incredible "well, you can have someone else join in that region?"

Because that's about all they've shown. Oh wait, I forgot about the hilarious "The fire department of another city hamlet will get on the highway and come over to battle fires in your town within a minute of them breaking out, even though said town is obviously at least 30 miles away." Maybe that's what's so integral to the game that they just HAVE to build it this way.

Did I mention that you will no longer be able to just reload a city? No more unleashing havoc for a fun ten minutes or so. But then again, who ever did that in Simcity?

Creston

 
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