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NCsoft Seattle "Realignment"

PC Gamer has word on a shakeup at NCsoft's Seattle offices after contacting the Guild Wars 2 publisher to follow up on anonymous rumors that the Seattle studio had closed. The company denied the closure, but does admit that jobs have been lost there as the result of a "realignment," though the extent of this is not known at this point, nor is it clear how, if at all, this will impact Guild Wars 2. "NCsoft is realigning internal publishing resources to better suit the needs of our game development studios," PR Director Lincoln Davis told them. "As a result of the realignment, several employees and contract positions were affected. This was a very tough decision to make and wish the best for all NCsoft employees in their next ventures."

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12. Re: More Big Picture Details Dec 5, 2012, 01:04 Narf2029
 
HorrorScope wrote on Dec 4, 2012, 23:53:
Narf - About being pissed about COH, how long do we really expect these to last?

Ultima Online is still running. Everquest is still running. I don't know about UO (edit: according to UO.com they just hit 15 years and they're still developing for it!) but EQ still gets updated. I don't expect an MMO to last forever but if it's still got 100k users and turns a profit consistently, why shut it down? I really doubt the combined user base of UO and EQ top 100k, yet on they go. Most of us former City players are only pissed off about the situation because the shutdown made no sense (not to mention that it was handled in a sudden and cruel way). If it had been losing money then yeah, that makes sense. It may not have been printing money WoW-style, but what does? If it barely saw any new development then yeah, shut it down, but the developers were days away from releasing another major content update when the news hit. And when I say the news hit, I mean the developers found out they were fired when they went to work one day and the building was locked. Who does that?

This comment was edited on Dec 5, 2012, 01:09.
 
Huh? I'm sorry, I was thinking about cake.
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