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Chris Avellone Interview

An interview on Gamasutra chats with Chris Avellone of Obsidian Entertainment about their upcoming Project Eternity, as well as some of the old school RPGs that inspired this upcoming release and the successful Kickstarter that got the project underway. He offers the following outlook on what RPGs like this fell out of favor with publishers:

I don't know if I have a good answer for that. I do know that there's one technical limitation: when you're developing an RPG for the consoles -- which most publishers want because it generates the most revenue -- it's often very difficult to control a party of characters, with either the PlayStation controller or the Xbox controller. So that immediately causes you to change the dynamic of how you design the RPG. You can have two party members with you [the player], but you've got to recognize that that consumes a lot of memory right then and there. And you also have to set their AI states -- you're not really controlling them.

A lot of those [Infinity Engine] titles were PC-only, and that's not really an appealing pitch to any publisher. They don't really want a PC-only title, because that's not going to maximize their revenue.

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4. Re: Chris Avellone Interview Dec 2, 2012, 17:58 Kajetan
 
eRe4s3r wrote on Dec 2, 2012, 17:23:
Publishers really do everything they can to put themselves into a niche where a single flop means the end of their entire business. Does that sound like smart business to anyone?
The main reason those games are not made anymore is the disappearance of the "middle class" publisher. Ten years ago you could make a decent profit by selling games around 500k units. Then market concentration sets in, a lot of publishers like Midway or Atari weren't able to compete with increasing developement budgets on multiplattform games and vanished. Bigger ones like Sierra were bought. Others like Codemasters or Paradox found their niche. There is nothing much else left besides small and very, VERY BIG!

And this is where crowdfunding and digital distributions steps in, filling the void.

This comment was edited on Dec 2, 2012, 18:38.
 
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