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Notch on 0x10c Subscriptions

There's a new interview on PC Gamer talking with Markus "Notch" Persson of Mojang about 0x10c, their upcoming space game. He discusses the current state of the game, how alpha testing will commence "as soon as it's fun," how the art is shaping up, and more. He also talks business, saying it is likely they will attempt a subscription model while allowing for the possibility they might change this if players want a free-to-play system. He also answers a question about how the PC will do alongside next generation consoles:

Itís very interesting to try and think about that. The console manufacturers need to focus on things that are just entertainment. Because if you want to watch Netflix and play games then you can do that more efficiently on a PC, especially if you hook it up to a TV. Now we have the Steam Big Picture stuff, we can actually get the TV experience in an easy way. Before it was all special cable and weird nonsense but now itís definitely doable. And so I think [console manufacturers] need to focusÖ I mean the 3DS for example has custom hardware and itís built to be in your pocket. Instead of just being this is a way to play games on your TV, it has to be more than that somehow.

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35. Re: Notch on 0x10c Subscriptions Nov 30, 2012, 13:24 Fion
 
There are so many space exploration games coming out in the next year +. Between Starbound, Star Citizen, Elite: Dangerous, Limit Theory, 0x10c is the least interesting looking to me. As much fun as I had with Minecraft, if Notch expects me to pay him a monthly fee to essentially program the game for him, he's got another thing coming. Unless I see a pretty dramatic improvement in his next video releases besides some shooter pvp in what looks worse than Quake 1 graphics, I'll not likely pick the game up.

Somewhat off subject, the above games listed all look cool but a few seem a bit overly ambitious. Star Citizen for one seems to be trying to do so many different things that I feel that the end result cant possibly live up their lofty goals. I'd rather see them put out an amazing game with 1/2 of the features than an unfocused, buggy but massive game.
 
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