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Gollop on X-COM Remake talks with XCOM: Enemy Unknown producer Jake Solomon and original X-COM designer Julian Gollop about how the new installment in the series lives up to its forebears. "I think Firaxis has done a great job," Julian Gollop told them. "The game is addictive and absorbing, not to mention quite challenging on the classic difficulty setting."

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30. Re: Gollop on X-COM Remake Nov 28, 2012, 17:38 Creston
Prez wrote on Nov 28, 2012, 16:34:
The new X-COM is a dream come true for me. It's not entirely the full X-COM experience because it lacks some pretty significant staples of the series (I absolutely LOVED the base invasions - they were gloriously challenging and tense and I miss them terribly) but what is there is exquisite. I was a major skeptic about this game but a few regulars pushed me into buying it (thanks djLith!) and I absolutely loved it. The enemy re-designs are across-the-board fantastic, and I am a convert of the new 2-action-per-turn system, even though when announced I thought they were sacrilege (how could they remove my action points????). I can't give enough kudos to Firaxis on the job they did with this modern-day remolding of a classic franchise.

I love everything about the combat. The combat sessions are fantastic, and I'd even learned to grudgingly accept the bullshit cheat bonuses the AI gets on Classic and above.

It's the "strategy" part of the game that I just really don't like. And it's only a few months, because after that you're fine, but did nobody at Firaxis realize "Hmm, maybe being forced to do nothing but churn out 15 satellites first in every single new game you play gets a bit boring???"

And I wish there were a few fewer "go after the UFO" missions. I enjoy the missions in the cities much more than the UFO missions, not the least because the city ones at least vary. The only thing that ever varies in the UFO mission is the size of the UFO and if it's on the left corner, the right corner or smack dab in the top center of the map.

But sadly you get like 30 of those versus 10 city missions in a typical playthrough

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