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Gollop on X-COM Remake

Eurogamer.net talks with XCOM: Enemy Unknown producer Jake Solomon and original X-COM designer Julian Gollop about how the new installment in the series lives up to its forebears. "I think Firaxis has done a great job," Julian Gollop told them. "The game is addictive and absorbing, not to mention quite challenging on the classic difficulty setting."

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24. Re: Gollop on X-COM Remake Nov 28, 2012, 15:23 J
 
Beamer wrote on Nov 28, 2012, 14:42:
While I liked the concept of base invasions in the original, the way the game handled inventory made it an awful experience.

"Oh, good, I've got 40 soldiers but only 6 clips, half of which are HE clips for the autocannon I started with and never bothered selling..."

While it was avoidable if you diligently sold excess guns, the base invasions tended to come during the point in the game that I was trying to rush and focus exclusively on researching Cydonia.
I prefer that to rush out satellites so everybody doesn't panic! any day.

At the moment Apocalypse is my favourite in the X-COM series. It was released in an era of single and relatively slow processors and yet it had plenty to manage and a more rounded experience.
 
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