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| [Nov 26, 2012, 11:13 am ET] - Share - Viewing Comments |
TechCrunch - The Gameplay Is The Gameplay. Always. Thanks Ant via Slashdot.
The fun factor is about more than making a game is amusing or full of pretty rewards. If your game is a dynamic system to be mastered and won, then you can go nuts. If you can give the player real fun then you can afford to break some of those format rules, and that’s how you get to lead rather than follow the market. If not then be prepared to pay through the nose to acquire and retain players. Your format strategy won’t matter as your game will lose users regardless of what you do.
games.on.net - Ten lessons that other MMO developers must learn from the death of City of Heroes.
As somebody who purchased the City of Villains Collectors Edition at full retail price back in the day, the transition to free-to-play left me less than impressed. My main character, a Mastermind class with a sweet personal army of ninja, was locked out to me… because I hadn’t purchased the ability to have Mastermind characters. Yet my (many) alts were available to ‘unlock’ simply because they were non-paid classes.
#AltDevBlogADay - What they DON’T tell you about being a game developer.
Because of this unique perspective of having a relatively successful title (despite not yet being released) on my first ever attempt, I haven’t yet developed the pessimism that often comes with being an experienced indie game developer. This has led me to want to write this new thought piece, which goes into all of the things that they DON’T tell you about being a game developer. If you want the short and sweet version, feel free to skip to the end.
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Re: Op Ed |
Nov 26, 2012, 14:03 |
Darks |
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Ozmodan wrote on Nov 26, 2012, 13:52: Only need two lessons for COH, don't associate with NCSoft, they shut games down for the stupidest things. You also have a limited audience with a superhero game.
As to Neverwinter, complete waste of time, number one it is being done by Cryptic, it's idea of UGC is pathetic and you have to pay for it beyond the first few iterations. Secondly it is PW and anyone who has played a PW game knows what I am talking about.
If you are holding out for Neverwinter you are going to be majorly disappointed. Oh what little faith you have. Seriously have you even seen Neverwinter or played it? I did at E3 and it is a really well done game. The Beta is going to be starting up next month and I’m on it. But you my friend are complete off base in your assumption and opinion about this game.
I know cryptics track record in the past has not been great, but all the reviews of this game have been very positive. I for one can’t wait for this game to be out. |
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