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Op Ed

Cliffski's Blog - Kickstarting inequality.
Kickstarter is the absolute poster-child for inequality amongst gamers, based on income. Now I am definitely not a raging socialist, but I know a lot of gamers are, and I find it a bit weird that it doesn’t bug them that when these kickstarter games ship, not only will gamers with more money that them be swanning around with better outfits and weapons, (This already happens in F2P games), but some of the NPC’s will have the names of the ‘wealthy’ backers. Some will even have their digitized faces in the game. Elite is actually naming PLANETS after people who back the game with a lot of money.

Gamers say they hate in-game product placement and advertising. It compromises the game design for the sake of money. I agree. So why are we deciding that the best way to name our planets or design the appearance of our NPC’s is to put that part of game design up for auction? Why should gamers who are wealthy get more influence over a game that those who flip burgers for a living? The cold hard economic reality of the real world is bad enough without shoehorning it into games too.

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31. Re: Op Ed Nov 25, 2012, 00:04 NewMaxx
 
Optional Nickname! wrote on Nov 24, 2012, 23:16:
Kickstarter has been a great boon for PC game development awareness.

Ah, I am glad to see a thought-provoking post, particularly one that shares sentiments with which I agree.

I quote this particular excerpt because ultimately the one large benefit of new social media is awareness. This goes for all forms of entertainment. You correctly surmise that investment and its trappings are nothing new, and that people often overlook the novel introduction of the open age, points I made with my comment that lies directly on Cliffski's blog. As the Enlightenment brought the concept of popularity to center stage, we enter an era where anyone can experience what everyone offers. Having awareness of the process is an important part of being an investor, too.

Perhaps a bit grand for the simple argument of crowdfunding for games, but let's be honest, this is a crucial stage for PC game development. Even the kingpin of Steam has its Greenlight, mobility has $1-5 games, consoles are dying even with AAA; this is a place PCs can shine and define the next generation. It just needs to be done in a responsible fashion, and I think that's part of the issue many people have with the system. Cliffski, I feel, approaches it with good points from a game developer's perspective - but I also feel it is rapidly becoming an obsolete position.
 
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