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| [Nov 22, 2012, 2:14 pm ET] - Share - Viewing Comments |
The Call of Duty Forums have details on a new patch that's now live in Call of Duty: Black Ops II to address some issues with the Windows edition of the military shooter sequel (thanks Strategy Informer), including the promised FOV increase that was once considered a deal breaker. Here's the change list:
November 21, 2012 Update for Singleplayer, Multiplayer, and Zombies
- Max FOV increased to 90
- Fix: Horse falling through the world in Afghanistan when playing on some CPUs with 4 or more cores
- Fix: RC-XD and the AGR sinking into the map in MP when playing on some CPUs with 4 or more cores
- General performance improvements in SP, MP, and ZM for CPUs with 4 or more cores
- Fix: crash when a 7th player tries to join a 6 player league lobby
- Improved dedicated server matchmaking
- Fix: some cases of "Connection Interrupted" in MP while loading into a match
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| 16. |
Re: Black Ops II Patch Increases FOV |
Nov 22, 2012, 19:25 |
bigspender |
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coldcut wrote on Nov 22, 2012, 13:50:
deqer wrote on Nov 22, 2012, 13:28: lol. fuck these newer generation games.
back in the day, in the 90s, quake 1 was released and had a console and gave you all the commands you could ever want to configure it. guess what one of those commands was? yup. fov.
people used fov 90, 100, 110, and 120. whatever they wanted.
go fuck yourselves, next-gen developers. I generally agree with you, but the problem is not in all "newer generation games", it's solely caused by (shitty) Console to PC ports, because for consoles, a lower FOV is correct. the correct FOV is the one I choose to set. end of story.
oh look planetside has a built in FoV slider. whats that? its also free? *runs away* |
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