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Star Citizen Kickstarter Reaches for the Stars

The Roberts Space Industries Website shows that the crowdsourced fundraising campaign for Star Citizen has blown past all the goals they have set for it, and now stands at over $5.8 million with a few hours to go. They reveal the new content being added after the $5.4 and $5.5 million goals are shattered in what is now clearly the most successful crowdfunding campaign ever. They describe their final goal of $6 million:

Six million was what it would take us to build the game we were imagining with all the bells and whistles we wanted included. Well, here we are with just over eight hours to go and that impossible goal where everything is unlocked is suddenly in sight. At six million youíll launch the game with 100 systems, a full orchestral score and a free copy of the first Squadron 42 mission disk, Behind Enemy Lines.

Itís not as sexy as the carrier, for sure, but would certainly be pretty amazing if we met every one of our goals. So letís push this campaign all the way to the last minute. We can make this march!

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57. Re: Star Citizen Kickstarter Reaches for the Stars Nov 19, 2012, 20:04 Asmo
 
Hrm, considering some of the games I've bought at release previously...

TOR
TSW:Lifetime sub
Duke Nukem (god I'm an idiot)
COD:Black Ops 1 (fuck that game was crap)

etc

The amount of money I'm risking on KS is relatively minor...

So far my KS/pre-support list is:

Wasteland 2
Project Eternity
Star Citizen/S42
Grim Dawn

Oh yeah, and I bought Minecraft in alpha (turned out to be a pretty good deal as well).

The first three are all based off games that were major features of my young gaming life. I don't think you can recapture the original feeling of playing some of those titles, but the calibre of the people making them is hard to fault.

Crowfunding is a grand experiment in democracy. We're so sick and tired of all the consolised or neutered crap with flashy graphics masking shitty gameplay that get's peddled, so someone has given us another way to vote with our wallets. If it works then we may actually start to see big production houses returning to what made them big in the first place, ie. producing good games.

Of course if the big KS's fail to materialise, I think you'll see the end of crowdfunding. These guys have taken not just the burden of meeting their 'investors' expectations, but quite literally the burden of changing the face of the gaming industry.
 
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