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Hitman: Absolution Reviews

Though Hitman: Absolution won't sneak in stores until this week, reviews have popped up all over for the latest installment in IO Interactive's assassination series. Thanks nin for helping round these up: Computer and Video Games, Edge Online, Eurogamer, GameInformer, GamesRadar, GameSpot, IGN, IncGamers, Joystiq, Kotaku, PC Gamer, Rock, Paper, Shotgun, and Shacknews.

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42. Re: Hitman: Absolution Reviews Nov 21, 2012, 05:19 Jerykk
Quinn wrote on Nov 20, 2012, 10:32:
I have yet to play the game. However, the reviews have two negative points that I consider positive.

1. Agent 47 basically grows character and a moral compass (about time, I say. His actions were inconsistent before. Shooting that mail-man in BM made me want to piss over his skinny scalp).

2. No more linear objectives (this time there's actually more than just killing for money, basically).

Then there's other shocking stuff of course. Like failing a hit during a cutscene. Fuck that.

Trying to turn 47 into a sympathetic hero is a mistake. It feels forced and unnatural, especially given how cold-blooded he was in Blood Money. He's a sociopath that gets paid to kill people. That's all the development he needs.

Secondly, having objectives that don't pertain to assassination is stupid in a Hitman game. Just drop me in a large, open-ended level and tell me who to kill. That's it. Don't force me to botch assassinations and do other stupid things just so you can shove a lousy story down my throat. Hitman has never been about story. The series was at its best when it was purely about assassination. The missions don't need to feel personal at all. In fact, it's better that they feel completely impersonal, as that's how a hitman likely feels when killing people.
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