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| [Nov 12, 2012, 9:51 pm ET] - Share - Viewing Comments |
The BioWare Blog has an update from BioWare Montreal on the next installment in the Mass Effect series of action/RPGs, announcing their studio is taking the helm of the next game. Word is they will be working with the Edmonton studio and the Frostbite 2 engine from the Battlefield series to make and installment that's "respectful of the heritage" of the series: To ensure a proper and effective transition, we’ll continue to be supported by the Edmonton studio through the game’s development, working with and learning from them on some critical initiatives. On top of that, Casey remains the Executive Producer, but he will have a Project Director under him, working in Montreal, leading our development team and making day-to-day decisions for the game. We all care very much about Mass Effect and make our decisions based on what’s best for the game.
There is really not much I can tell you about the game right now, except that it will be built with the amazing technology of Frostbite as its foundation, enhanced by many of the systems that the Dragon Age III team has already spent a lot of time building.
The other thing I can tell you is that, while it will be very respectful of the heritage built over the course of the first three games, with the original trilogy now concluded and the switch over to a new engine, we are exploring new directions, both on the gameplay and story fronts. You can still expect the pillars the franchise is known for to be fully intact though, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling.
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Re: Mass Effect 4 Uses Frostbite 2 |
Nov 13, 2012, 01:16 |
Draugr |
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loomy wrote on Nov 12, 2012, 23:14:
Bhruic wrote on Nov 12, 2012, 22:27:
loomy wrote on Nov 12, 2012, 22:21: In other words, "we're making Mass Effect a shooter now because those make a lot of money. It seems like Halo anyway so why not." What a dumb statement. The previous versions used the UE3 engine, and managed to not be "a shooter", so why does the change to the Frostbite engine somehow mean it'll be a shooter? The engine has nothing to do with what type of game you end up with. Hell, they are using the Frostbite engine to make a new Command and Conquer, and that sure as hell isn't a shooter. The previous versions of Mass Effect were more and more shooter over time. Bioware Montreal's greatest accomplishment is Mass Effect 3 multiplayer WHICH IS NOTHING BUT A SHOOTER. So what's dumb is your face Well, I agree with you, and while Bioware Montreals pedigree plays a part of why I think that, I think it's most apparent in their statement
You can still expect the pillars the franchise is known for to be fully intact though, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling. No mention of RPG/Roleplaying. |
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