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Molyneux's Curious PC Curiosity Explanation

Following the launch of the mobile versions of Curiosity, Rock, Paper, Shotgun has allowed their curiosity to get the best of them, and have inquired about the status of the PC edition of the first-person chiseler, since this was announced as a PC/Mac "experiment." Designer Peter Molyneux explains that the game is just too darned successful, so this may have been another of those cases where his enthusiasm has outstripped reality, as he tells them:

“We would love to do a PC version,” Molyneux told RPS, “but we are currently snowed under by the number of people using the Curiosity experiment (coming up to one million ) in a few days. This is pushing our servers to the limit. We are currently all surviving on less than three hours sleep a night. I guess if we could find a publisher who could take on the work of a PC version we could consider it.”

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17. Re: Molyneux's Curious PC Curiosity Explanation Nov 10, 2012, 18:23 Flatline
 
sir wrote on Nov 10, 2012, 09:40:
Flatline wrote on Nov 10, 2012, 04:08:
sir wrote on Nov 10, 2012, 02:51:
Molyneux is that rarest of things, the game development equivalent of John Carpenter; A master of his craft in the beginning, but a latter day snake-oil salesman.

Bullshit. Name just about every "master" game developer of the 90's and they've gone on to mediocrity.

Lord British? Hah.

Most of the team at iD? Barely shadows of themselves. And Romero is going to make you his bitch.

Warren Spector? I won't judge Epic Mickey, but he thinks consolization is a fantastic thing and pumped out Deus Ex 2 immediately after getting a lobotomy, which must have occurred shortly after DX1 was released.

We'll see if Chris Roberts swings & misses.

I'd say at *least* half of the "masters of their craft" from 10+ years ago have either left the industry or blow chunks.

And as for this Curiosity thing, it strikes me as a giant web counter with a BUNCH of zeroes on it, and Molyneux crying that when the counter hits a specific, secret number someone gets a prize.

Which is fucking stupid.

Congratulations, you've cited four examples in an industry that employs tens of thousands of development personnel. And from where do you get your approximation of 'half of the "masters of their craft" from 10+ years ago have either left the industry or blow chunks'? I'm guessing it came from the same place as Molyneux' latest game.

Congratulations, you've mastered that rarest of skills, moving the goalposts when you are shown to be wrong.

First you're talking about "masters of their craft", and when I show that it's easy to come up with "masters of their craft" who suck now, you suddenly change that to "individuals who suck among an industry of 10's of thousands".

Which is the shittiest of counter-arguments, because it moves you from "you're wrong" to "you're not even wrong, you're not part of this conversation any more".

As for where I came up with that "at least half" number, well, considering that I could only come up with two names of "masters of the craft" that haven't turned to shit yet (Ken Levine and Gabe Newell, and Gabe is probably arguable) and have been around as long as Molyneux, and all of the others I could think of have succumbed to mediocrity, I figured I must be forgetting a bunch of people and knocked my estimate down from "almost everyone" to "at least half".
 
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