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Grand Theft Auto V Details

GameInformer.com has the promised teaser for the December cover story of Game Informer magazine about Grand Theft Auto V (the issue is now available digitally and the print version is expected in a week). Word is: "Over the course of 18 pages (our biggest cover story yet!), we introduce the three main protagonists, discuss the groundbreaking way you use them, and explore the reimagined Los Santos the biggest open world Rockstar has created to date. The massive feature also divulges and dissects many more aspects of the game fans won't want to miss." Kotaku has some of the skinny from the article (thanks nin), including word that Los Santos is larger than Red Dead Redemption, San Andreas, and Grand Theft Auto IV combined, and areas to be explored will include wilderness, a military base, and the ocean floor. There is also a clarification that this is the same world as Grand Theft Auto IV and Liberty City, but not the earlier installments in the open world action series.

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10. Re: Grand Theft Auto V Details Nov 8, 2012, 17:42 Breadman86
 
Kosumo wrote on Nov 8, 2012, 17:27:
Of those saying "more like San Anddrasa", what did you think of GTA:IV EFLC - Ballard of Gay Tony?

When I say "More like San Andreas," I'm not referring to how the plot based missions work. I'm referring to the crazy freedom and other features it had: the hovering/rotating rocket launcher that I could get to always spawn outside the casino I owned (or ANY weapons I could get at my houses for free, none of this pay $$ every time crap), the lack of consequences (or at least smaller consequences) for setting up a traffic jam and destroying every car in site, the fact that I never got royally pissed off when I was arrested or died in San Andreas so I felt like I had the freedom to drive a motorcycle off the top of a mountain just to see the tricks and stuff I could do.

The WORLD of GTAIV (and consequently, Ballad of Gay Tony) is what was wrong. Sure, it was gorgeous and well mapped out. It felt like a living and breathing city. But it wasn't fun to live in. I felt like I had to get dozens of hours into the game before it was worth it to pull a crazy stunt simply because of the cost of death: losing all my weapons and ammo and having to pay a lot of money to buy it all again. There weren't crazy events/challenges that I could just run into in GTAIV. It just felt real to the point of not being fun after a while.

Of course, Saints Row 3 went the COMPLETE opposite direction, but in my mind it sacrificed a bit too much. Yeah, there weren't any consequences and I could do absolutely anything, but it stopped even feeling special and interesting after a while, unlike San Andreas where I still had to put in a little bit of work to find a flying vehicle or that perfect bike to do the stunt I wanted.
 
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