Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Roberts on PC Star Citizen

An interview on Ars Technica talks with Chris Roberts about Star Citizen, his upcoming space simulation. Here's part focusing on how he looks to up the ante on PC gaming in a way that consoles cannot:

The main reason, Roberts says, is memory capacity. "You canít do that much with 512MB [of RAM on a console], so that constrains a lot of your game design. If Iím building a PC game, Iím going 'Yeah, you need 4GB on your machine.' Of course youíre not going to get all 4GB because Windows is a hungry beast, but youíre getting a lot more than 512MB so it kinds of open up what you can do, what you can fit in memory at the same time, and it changes your level of ambition."

Four gigabytes of RAM might sound like a lot, but keep in mind that Star Citizen isn't set to see a final release for another two years. "Iím looking at the high-end [hardware] today being the 'Normal Gamer' level in two years time," he said. "It'll be kind of like Wing Commander used to be. If you had the extra memory, if you had the 386, it was a better experience, but you could still play it on a 286."

Roberts added that he hopes Star Citizen proves that a high-end PC is good for more than warmed-over ports of games made for the consoles. "I have a high-end gaming rig, but Iíve also got all the consoles, and if someone is making a game for a console first, and itís being ported to the PC, Iím always buying it for the console. I donít want a buggy port of a console game on my PC that doesnít really show my PC off."

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

5. Re: Roberts on PC Star Citizen Nov 3, 2012, 17:16 Flatline
 
Tumbler wrote on Nov 3, 2012, 17:00:
It's very exciting to be trying to use newer tech to build better experiences.

The Hornet, for example, can have a turret mounted in it, that turret can be locked to your pilots view so while you're turning in a dogfight and the nose of your ship is coming around you can be looking up aiming your turret and shredding some poor bastard while he's struggling to get guns on you. Add an Oculus Rift into that so you can just look freely anywhere you want and I'm spending lots of money!

It's nice to see someone willing to bet big on a PC game like this. Chris echoed my feelings in one of his speechs, he said that he often buys games on consoles because that is what they're made for. They make a pc version but everyone knows that the experience is intended for the console.

I'm very excited to see how using a complicated flight system and oculus rift is going to be in the game compared to using a keyboard and mouse or a controller. I would guess you'd need to tweak things to make each setup be fun so I'm wondering if there is going to be 3rd person view controls that people with controllers might like and maybe cursor follow controls for mouse and keyboard? It's all very cool to think about trying to make each way fun to play.

Depending on the support, you can get vision tracking already without an oculus rift. They make head-tracking IR hardware that works pretty damn well. It's apparently considered more or less must-have for the hardcore flight sim folks out there.

And moreso than a VR headset (which requires that I memorize, by touch, every function control which would be a nightmare in anything moderately complicated, I'd love to see some real support for using phones and tablets as MFDs.
 
Reply Quote Edit Delete Report
 
Subject
Comment
     
 
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
 
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 
          Email me when this topic is updated.
 

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


footer

Blue's News logo