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The Longest Journey Sequel Plans

Funcom announces plans for Dreamfall Chapters, a sequel to The Longest Journey, their highly regarded 1999 point-and-click adventure and Dreamfall: The Longest Journey, the game's 2006 follow-up. The game is in pre-production at Red Thread Games, a new studio founded by The Longest Journey creator Ragnar Tørnquist, who will also continue in his role as advisor on The Secret World. Here's the deal:

Funcom is excited to announce that 'Dreamfall Chapters', the long-awaited sequel to the award-winning adventure title 'Dreamfall: The Longest Journey', has gone into pre-production at Red Thread Games, a new studio founded by Ragnar Tørnquist, creator of 'The Longest Journey' saga.

Red Thread Games has licensed the rights to 'The Longest Journey' universe from Funcom, and Mr. Tørnquist will spearhead development of 'Dreamfall Chapters', while continuing in an advisory role as Creative Director on Funcom’s recently launched modern-day massively multiplayer online game ‘The Secret World’.

Last month Joel Bylos stepped into the position as Game Director on the myths, legends and conspiracy themed online game, allowing Mr. Tørnquist to devote more of his time to 'Dreamfall Chapters', which recently entered pre-production.

Red Thread Games will independently fund and produce the sequel to 'Dreamfall', and has entered into a revenue sharing agreement with Funcom as part of the licensing deal. Funcom owns the intellectual property rights for 'The Longest Journey', but due to the company’s focus on and commitment to the development of online games, the decision was made to license the rights to Mr. Tørnquist and his new development studio. The close working relationship between Funcom and Mr. Tørnquist will allow him to continue on as Creative Director of Funcom’s ‘The Secret World’, in parallel with putting together a team to develop 'Dreamfall Chapters'.

“I'm very excited to finally have the opportunity to continue the 'The Longest Journey' saga,” says Ragnar Tørnquist. “Ever since we ended 'Dreamfall' on a nail-biting cliffhanger, players have been rightfully demanding a sequel, and my deal with Funcom will finally make that possible. I'm extremely grateful to Funcom for this unique and exciting opportunity, and I can't wait to dive back into the universe I helped create more than a decade ago, and continue the story players have been waiting for these past six years."

Red Thread Games will release more details about 'Dreamfall Chapters' in the coming months.

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17. Re: The Longest Journey Sequel Plans Nov 1, 2012, 22:00 Sepharo
 
They're called Adventure games because the first one was called Adventure. At the time most games involved moving a cursor/chracter around and shooting or bouncing/reflecting something... action games. It was the first game where you went on an adventure.

As far as puzzles go I've never really had an issue with the "not making sense" thing. They usually make sense to me... I have a limited amount of interactivity in this area, I also have a few items, how can I use the interactive parts of the area and the items to accomplish something? I think people get hung up on the fact that they can't do anything they want in a game but that's not a limitation of just the Adventure genre. We all know the non-gamer who sits over the shoulder and says "punch that guy!" - "you can't" ... "well climb that ladder!" - "it's not climbable". The game is about working with what you have and what you can interact with.

I think I've come to prefer the puzzles that "don't make sense"... They're harder to figure out, more rewarding when you do. I don't like the simplification of the genre with obvious sparkly solutions. Sometimes it's good to miss and item repeatedly or have a few useless inventory items.
 
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