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Disney Acquires LucasArts

The Walt Disney Co. has agreed to acquire Lucasfilm for $4.05 billion in cash and stock, in one of the big stories the storm prevented us from reporting when it was announced yesterday. As noted by latimes.com, the deal includes ILM and most everything else from the Star Wars franchise to LucasArts, the company's gaming arm. The story focuses on plans to imbue Disney's theme parks with The Force and on plans to continue the Star Wars film series, but Forbes has word on the gaming implications of this, suggesting that this might make LucasArts' gaming efforts less focused, rather than more. They say Bob Iger indicated PC titles will likely be licensed, and "In its core division, Disney will likely be focusing on social and mobile games based around Star Wars." In the meantime, Star Wars 1313 is still on track, but they also note the complications of persuing other projects gamers dream about: "As for all those other dream titles? Itís more complicated than just Lucas being out of the picture. KOTOR 3 for example is under the license granted to EA/Bioware currently, and after the disaster of The Old Republic, itís hard to imagine them gambling on a game so similar, even if the old ones were classics."

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44. Re: Disney Acquires LucasArts Nov 1, 2012, 11:14 Jivaro
 
There were a small group of people from my old guild that had every intention of coming back to SWTOR when it went F2P. You know, see what some of the patches had improved, finish some storylines, and see some of the new high level content. Even if it meant paying some money to unlock areas, if it was new...that seemed fair enough.

Coming back to this game so that you can have less fun doing the same thing you were doing before makes no sense however. I looked at that FAQ and I remember one word..."limited". Everything was just "limited". Hell, I think it said death was "limited". We all decided just to walk away and let it die. I am sure a few of us will boot it up out of pure morbid curiosity, but nobody is going to stay.

With so many excellent examples in the industry of how to turn a sub-based game into a F2P game, it blows my mind that they apparently have screwed this up. Turbine and Cryptic took their games and actually made them better during the process. I am not seeing how SWTOR has gotten any better.
 
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