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Disney Acquires LucasArts

The Walt Disney Co. has agreed to acquire Lucasfilm for $4.05 billion in cash and stock, in one of the big stories the storm prevented us from reporting when it was announced yesterday. As noted by latimes.com, the deal includes ILM and most everything else from the Star Wars franchise to LucasArts, the company's gaming arm. The story focuses on plans to imbue Disney's theme parks with The Force and on plans to continue the Star Wars film series, but Forbes has word on the gaming implications of this, suggesting that this might make LucasArts' gaming efforts less focused, rather than more. They say Bob Iger indicated PC titles will likely be licensed, and "In its core division, Disney will likely be focusing on social and mobile games based around Star Wars." In the meantime, Star Wars 1313 is still on track, but they also note the complications of persuing other projects gamers dream about: "As for all those other dream titles? Itís more complicated than just Lucas being out of the picture. KOTOR 3 for example is under the license granted to EA/Bioware currently, and after the disaster of The Old Republic, itís hard to imagine them gambling on a game so similar, even if the old ones were classics."

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41. Re: Disney Acquires LucasArts Nov 1, 2012, 09:04 Creston
 
nin wrote on Oct 31, 2012, 23:09:
Quboid wrote on Oct 31, 2012, 22:53:
Fantaz wrote on Oct 31, 2012, 19:16:
"after the disaster of The Old Republic"... so it was a disaster after all?

That caught my eye too. I haven't heard much about TOR recently, which is pretty bad for any game but especially an MMO.

It's going from subscription to F2P in under a year. I'd call that a disaster.


And have you SEEN their F2P bullshit? F2P characters can't fucking SPRINT until level 15. The whole thing reeks of EAware going "Well FUCK! If none of you will pay for it, then I guess we'll go F2P, but we're gonna fuck you freeloading bastards over every single fucking chance we get!"

Nobody at EAware gets it. The point of F2P isn't to be an asshole against free players and to make sure that subscriptions are so much better, the point is to make the free players have fun so that they will WANT to spend money in your shop. Dicking them over with BS restrictions from the get-go, surprisingly, isn't going to do that.

I imagine the die-hard Star Wars fanbase is big enough to pay for the servers to keep running, but I doubt the whole thing is currently doing more than breaking even. I watched my buddy play again for a bit a few days back, and he was walking around completely empty wastelands, even in towns. And he says he's on one of the high population servers.

Creston
 
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